Remember Quests / Aim of the game

EoW.chips

New Member
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2
Hello,
i made a map that is already public, first i give a short description about the it: 2 teams have to defeat each other. One team got a base, they other one can lay eggs to provide an army.

Here is my problem, the team that hasnt got a base forgets what they have to do, they just hide at the map and creating army and stuff. They never try to kill the base.

Now i need ideas to always remember team 2 what they got to do.

Thanks for help


P.S. If my descrition is to short, u can download the map at epicwar.com -------> Search for: Spiderhunting v1.3
 

hopy

Active Member
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64
I ain't 100% sure about what you said sorry, but I think you want a way of letting team 2 know what to do.

Well I got 4 way's:
1: The map description ... make a short description on the loading screen for team 1 and 2 what to do.

2: Quest... make a section in the Quest about what they should do, whats the aim ... the quest[f9] should be detailed.

3: Hints... Just make a trigger that shows hints about the map including the goals of team2 and some other stuff.

4: Show the players a large text at the start of the map that can tell them what to do ... you can make this text orange or red or something so people will notice it and read it.
 

Cookiemaster

New Member
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36
Another, and in my opinion the best, would be a short (15 seconds would probably be more than enough) cinematic tutorial to show the players what they should be doing.
 

panzer

New Member
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0
I would suggest periodic Messages and hints.
Make sure it's short. Reading long description makes people bored.

I would'nt use Map description as people often forget it.

So yeah periodically short Hints and messages will do the Job.
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Trigger:
  • Tips
    • Events
      • Time - Every 120.00 seconds of game time
    • Conditions
    • Actions
      • Set _IntegerVarAll[16] = (Random integer number between 1 and 2)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • _IntegerVarAll[16] Equal to 1
        • Then - Actions
          • Set TipPoint = (Position of Necrolyte 0080 <gen>)
          • Cinematic - Ping minimap for (All players) at TipPoint for 5.00 seconds, using a Flashy ping of color (100.00%, 100.00%, 100.00%)
          • Set TipPoint = (Position of Keeper 0036 <gen>)
          • Cinematic - Ping minimap for (All players) at TipPoint for 5.00 seconds, using a Flashy ping of color (100.00%, 100.00%, 100.00%)
          • Game - Display to (All players) the text: Tip 1 of 2 - If yo...
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • _IntegerVarAll[16] Equal to 2
        • Then - Actions
          • Set TipPoint = (Position of Black Dealer 0141 <gen>)
          • Cinematic - Ping minimap for (All players) at TipPoint for 5.00 seconds, using a Flashy ping of color (100.00%, 100.00%, 100.00%)
          • Set TipPoint = (Position of Black Dealer 0183 <gen>)
          • Cinematic - Ping minimap for (All players) at TipPoint for 5.00 seconds, using a Flashy ping of color (100.00%, 100.00%, 100.00%)
          • Game - Display to (All players) the text: Tip 2 of 2 - These...
        • Else - Actions

You can copy the secound trigger from here
Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • _IntegerVarAll[16] Equal to 2
    • Then - Actions
      • Set TipPoint = (Position of Black Dealer 0141 <gen>)
      • Cinematic - Ping minimap for (All players) at TipPoint for 5.00 seconds, using a Flashy ping of color (100.00%, 100.00%, 100.00%)
      • Set TipPoint = (Position of Black Dealer 0183 <gen>)
      • Cinematic - Ping minimap for (All players) at TipPoint for 5.00 seconds, using a Flashy ping of color (100.00%, 100.00%, 100.00%)
      • Game - Display to (All players) the text: Tip 2 of 2 - These...
    • Else - Actions

To here
and paste and change the actions but thats a basic way to do it.
 
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