hunterrravyn
TH.net Regular
- Reaction score
- 19
Well how do we remove a random region leak?
This is the trig
This is the trig
Code:
E-
C-
A-Wait ((Real(ZombSpawn_Timer)) x 3.00) seconds
Unit - Create 1 Zombie for Player 12 (Brown) at (Center of ZombSpawn_Region[(Random integer number between 1 and 338)]) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))
Unit - Create 1 Zombie for Player 12 (Brown) at (Center of ZombSpawn_Region[(Random integer number between 1 and 338)]) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))
Unit - Create 1 Zombie for Player 12 (Brown) at (Center of ZombSpawn_Region[(Random integer number between 1 and 338)]) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Nooverflow Greater than or equal to 20
Then - Actions
Trigger - Clear the trigger queue
Set Nooverflow = 0
Trigger - Run (This trigger) (checking conditions)
Else - Actions
Set Nooverflow = (Sign((Nooverflow + 1)))
Trigger - Run (This trigger) (checking conditions)