Nherwyziant
Be better than you were yesterday :D
- Reaction score
- 96
exactly :d
the real tower name is:
just another tower
thanks for playing!
wtf?
exactly :d
the real tower name is:
just another tower
thanks for playing!
LOL, nice...Meat Grinder (youve never seen nothing like it)
@Dirac: The idea is pretty cool, but you should really add a description in the post, or at least a tooltip in the map, it took me a while to figure out what it actually does.
The best idea for a tower, being useful in a td, is a tower I was going to use last time, but never got around to submitting it.
It's basically a tower that alone can net a single unit, but loses the ability to attack while doing this. However, if two are linked, it gains the tripwire ability, stunning units who walk past the wire. Wire has a 3 unit hit max, and resets itself in 5 seconds. Stuns lasts 1.5 seconds.
So yea... All I can think of.
Looks like a lot of stuff the user must be aware off, what if other towers also need micro?
I hit a huge rock. I am clueless on how to check when a unit comes in the range of my tower . An idea would be a periodical trigger that checks for each tower the units in its range, but that seems pretty intensive, especially with a big number of towers.
I considered having an array of triggers, but inside the actions I cannot access the unit that had its range used in the event so that's pretty much useless.
Is there any other way I could achieve this?
(Ghan, if you're not ok with me asking for help here, please delete my post . Thanks)
That's what I mean by array of triggers.
Let's say I have 10 towers. One of them fires that trigger. How do I know from which one's range was fired? I need to know, for the effect of my tower.
And the periodic way is what I had in mind and described in my post, but I wonder if is there any other, more efficient, way . Thanks for the help, though .
EDIT: Okay, I got an idea. Dummy unit on the position of the tower with attack of 1 and desired range. Then, just using "Unit is attacked". This way, the effect cannot be spammed (dummy with locust ) and I can set a cooldown to it. Also, the towers won't all have the effect at the same time. It would be too synchronous .
[WIP] tower includes so far
-2 more tiers
-XYZ calculator (added cliffs to the map for tests)
-acceleration
-lots of math formulas i made by myself
Works fine for me.Upto 4 towers only 5+ goes buggy
I can get it to fire its lightning faster by spamming the "stop" button on the tower - you might want to fix that. A Backswing and Damage Point of 0 for the tower unit-type should do it.
Vestras, I remember a tower with almost identical effects being made in a previous tower contest.