Rising Lava regions

Slayerxx

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Hey if you have played starcraft 2 then you may remember the mission were lava rise's every so often i was hoping to remake that, although i have hit i snag i was wanting to know is there is a way to sellect the whole playerable area of the map excluding the starting locations and raised terrain. is it possible or will i have to use alot of regions because the map is area is not geometricly boxy so i would have to use alot of regions and that could get mess any ideas.
 

HydraRancher

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It would be very difficult to raise lava in such a way. For starters, how to you plan to trigger the actual raising of the lava?
 

Slayerxx

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yea i was thinking it would be hard i was planing on using speical effects and just adding a lava type effect maby look on hive, but i just kinda work as i go.
 

HydraRancher

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You'd have to get a large translucent lava image, and I suppose update its Z height to rise the lava. But still you'd need to use multiple units and regions and such.
 

Slayerxx

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yea ill think of somthing but thanks any way, another problem just came up im having an auto-mining goldmine that players are forced to use and take control but i cant get it to change owner, to get a base trigger to work off i use this

First take control
Events
Unit - A unit enters Take Control <gen>
Conditions
Actions
Unit - Change ownership of Marketplace 0006 <gen> to (Triggering player) and Change color
Game - Display to (All players) the text: ((Name of (Triggering player)) + now controls the gold mine)
Trigger - Turn on Gold Mine Taken <gen>
Trigger - Turn off (This trigger)

but for some reason this dosnt work???? any ideas
 
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