thats strange, your dl link sent me to a generic search engine site
also since i cant get to the map, ill suggest according to your screenshots
sicne this is based off of naval feild, spread your cannons
Funny, my turtle experiment is based off the same mmo (only i turned it into turtles and added land missles)... well it was originaly bassed off of that mmo, then i took it for a spin lol
itll be cool for the AA instead of it being based off of phenixe fire, base it off of someting like fan of knives, that way players who are assulted with aircrafts will need to respond to the threat instead of allowing their gunners take out the planes automatically (or for the most interactment, make it so if you use your cannon ability <or order> on a aircraft, youll shoot your AA at it
hmm feedback? i would suggest you try to organize your UI, the hotkeys (i only checked for the main cannon since i moused the rest lol) where all over the place, cannon one being A and cannon 2 being B
a suggestion would be fore the cannons, make it so you can lower the shot count (slightly reduced cooldown, reduced mana, more accurate) or increse it at will (lowest 1, max 3), this will make players think if they shuld fully barrage the area or not
As for your cannon skills, im pretty shure your useing dummy units to attack ground am i right? it would be nice if you showed the AoE of that attack (if your going spread, the Max AoE of the spread + splash)that way players can plan where they want to shoot ahead of time
XD fixed most of the bugs including the SCORE BOARD that doesnt work..
implemented what Psiblade94122 suggested.. 3 shells now hit randomly.
Hehehe, concentrating on my new Mini Game..~~ I will be in touch.. as always~!
the Dawn of Carriers~!! umm yeah... i did wanted to try the sliding system for the bombers... but it doesnt work as i have hoped and also on torpedo system.. i found missle launcher map(in tutorials) but I don't feel it...
BTW, those are not air "planes" those are gyro "copter" class. that is why they can hover..
yes of course you have my permission, I will be happy if you could make an AI, and edit the map and put your name in the loading screen!,make it noticeable , like DON created the AI!,ideas and many more.
now my problem about the sliding system is that a.) when units get attack(well i used the sliding system where you instantly move the unit) they will chicken out.
next is i need to make fighters patrol to an area... like circling... lets say press Hold Position then it makes the unit move in circles~..
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BTW.. i noticed the time limit of fighters and bombers are... a little quick..
>.< will change that...
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I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory