Setting HP for Difficulty Choices on TD

Silentnight1

New Member
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1
Ok so my question is, if u got 5 options for HP %, 80 90 100 110 and 120%, the set Life % only does 0-100, so does that mean Ill need to increase the mobs HP and have the 120% set as 100% and have to do 60% as the 80%, etc etc? or is there a way to get the set life above the default 100% max.
 

X-maul

AKA: Demtrod
Reaction score
201
havent read the linked thread, but you could just set % life of the creeps.
Hard: 100% Hp
Normal: 75% Hp
Easy: 50% Hp
Trigger:
  • Unit - Set life of (Triggering unit) to 100.00%
 

Silentnight1

New Member
Reaction score
1
havent read the linked thread, but you could just set % life of the creeps.
Hard: 100% Hp
Normal: 75% Hp
Easy: 50% Hp
Trigger:
  • Unit - Set life of (Triggering unit) to 100.00%

Ya I already previously stated this as what I will have to resort too if I couldnt mod up a 120% etc. Which it looks like ima have to do since any modded abilities arent really gunna work in ROC Editor. =/
 

KJP

New Member
Reaction score
5
Im not sure if this is possible in roc, but maybe you can set the handicap of the enemy players/creeps, as this will alter their maximum health to whatever the handicap is set to based on their default health. So 120% will be 1.2 x default health. Also you dont run the risk of any healer type units healing up to full health if their health is supposed to be lower without having to resort to extra triggers
 
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