Untitled Trigger 001
Events
Unit - A unit Is attacked
Conditions
(Level of Acid Bomb for (Attacking unit)) Greater than or equal to 1
Actions
Unit - Cause (Attacking unit) to damage (Attacked unit), dealing ((Real((Agility of (Attacking unit) (Include bonuses)))) x 3.50) damage of attack type Normal and damage type Normal
Cloven Sword
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Cloven Sword
Actions
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - (Real((Agility of (Casting unit) (Include bonuses)))))
Untitled Trigger 001
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Animate Dead
Actions
Unit Group - Pick every unit in (Units within 300.00 of (Target point of ability being cast)) and do (Actions)
Loop - Actions
Unit - Cause (Casting unit) to damage (Picked unit), dealing ((Real((Agility of (Attacking unit) (Include bonuses)))) x 3.50) damage of attack type Normal and damage type Normal
Yes, it is called Unit-Damage Area.If I am not mistaken there is the action [Cause unit to damage area] to do area of damage.
For the Clogon abillity, using the cause damage action is better as you can set the type of damage and the unit will get the credit for doing the damage.
But damaging the area also damages the source of it, I've tested it, trying to make an Epicenter (Original). But it damages the caster too, so I just stuck with the thunder clap style.
Event: Unit - Units start the effect of an abillity
Condition: Abillity - Abillity being cast equel to (Thunder Clap)
Actions: Unit Group - Pick every unit within (300) of (casting unit) matching condition (condition - (Owner of (picked unit)) is an ally of (Owner of (Triggering Unit)) (Equel) to (false)) and do action (Unit - Damage (picked unit) dealing (Hero Stats (Strength) of (triggering unit)) * 3.5)