Sooda
Diversity enchants
- Reaction score
- 318
Ahh, I like globals and I have used globals in my spell because I haven' t learned any system.
Making what, exactly, easier? There is an "efficient" category for coding grades...elmstfreddie said:We won't lose marks for not using systems to make our JASS easier, right
LOL.You shouldn't be using globals at all if you use JASS :nuts:
We won't lose marks for not using systems to make our JASS easier, right
I don't like using systems =/
Edit > I love how I just triggered my whole spell without testing, and now that I test it does nothing except create the ward T_T
Added to front. I haven't check it out so I don't know.Mine done.
Is it a "containment" ?
Ooo. Instead of using handle vars?Free form globals allow you to make 2 triggers but MUI
I see.Ahh, I like globals and I have used globals in my spell because I haven' t learned any system.
Globals are fine; vJASS is fine.
For the record... I'm on a Mac, which means that I cannot use vJASS; I can open a map, but I can't save it.
Making what, exactly, easier? There is an "efficient" category for coding grades...
A spell being MUI or non-MUI does not (sadly) matter. However, you'll be on my good side if you do.
Okay guys you don't need to sign up to join. That list is just to show how many people say they would make a spell.is it too late to enter?
enter me if it isnt
Ooo.>You shouldn't be using globals at all if you use JASS
Global blocks are incredibly helpful when making JASS Spells.
I changed my idea fully to make it MUI... as there were problems moving lightning effects..
Yea.
Lol.Great.. Just when I destroyed my script, well.. I use it somehow in this, thanks!
After the exam I'ma add messages on my trigger so I know where it stops working lol
Added.Here my spell for the contest!
Level 1 - A unit enters withing 100 of AoE of chain trap, this will actived and grab the unit and 3 more random units around this. Deals 20 damage per second, has 350 of trap AoE and last 3 seconds.
Level 1 - A unit enters withing 100 of AoE of chain trap, this will actived and grab the unit and 4 more random units around this. Deals 30 damage per second, has 400 of trap AoE and last 4 seconds.
Level 1 - A unit enters withing 100 of AoE of chain trap, this will actived and grab the unit and 5 more random units around this. Deals 40 damage per second, has 450 of trap AoE and last 5 seconds.
Thanks for look!
If your name is going to have miserable grammar it might as well all be lower caseNotice any thing different? WOOT SETH FOR the U
Demonic Force.
Story - The Trapmaster desended into Hell itself, confronting many horrified beings. Upon escaping, he fled but managed to retrieve the unholy relic - The Demonic Force. Somehow it was lost by the Trapmaster. To this day, nobody knows what has happened to this terrifying relic.
Effect - Summons a powerful Trap, sending the very essence of hell into it. If an enemy ground unit or hero comes within 500 yards of this terrifying trap. The trap will break, sending the triggering unit towards the trap, slowing him down and exploding with tremendous force, dealing damage to the enemy unit whilst half of the damage dealt is sent towards the trap-layer. The Trap Layer can be damaged if in range.
Level 1:
Mana Cost: 150
Damage: 200
Life Retrival: 100
Level 2:
Mana Cost: 200
Damage: 400
Life Retrival: 200
Level 3:
Mana Cost: 250
Damage: 600
Life Retrival: 300
Interesting Facts: The Trigger used for the Trap holds around 420 actions. 400+ Are to do with the Special Effects.
I used a Paladin for a Demonic Trap. Good thing hes tinted red...
The Trap is the 5 sided Star!!!
Pros:
A Useful Tool for escaping and Demonic Games
Can Backlash on the Trap Layer, making him be more aware of his trap setting.
Great for AoE.
Cons:
Ill let you decide