Thunder_Lord
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I am making a footmen fenzy map and i am having acouple problems with endgame ballance
The problem that i am having is that as players upgrade their units more and more twords the end of the game, it makes the heros of the game, less and less usefull because the units of the game are better...So how do i make my heros be able to be "upgradeable" too, so that players can spend their gold to make their heros more powerfull? My first solution to this was too add some more Items in to the game, This solution worked to help the heros that depend on their basic attack, not on their spells, the non caster based heros could buy items to help their attacks, but for the heros that are spell based, they could not really improove themselvs with items, at least not as much as an attack based hero, so...I need some sort of trigger or, some sort of item that could help my spell based heros.........
I had come up with the Solution to do something like an item that can be used, use triggers to reset all the spell cooldowns on a hero
so now that i have told you everything behind this here is my real question that i need help with
The idea above Would have worked for me, but i ran in to one problem...Some of my heros have spells that have very long cooldowns, if heros could use an item to reset these spells, then it would make these heros super over powered
So Is there a way to Reset Some cooldowns on a hero and not other cool downs? through Triggers or may be even some JASS?
Or is there a way to use JASS to reduce spell cooldowns?
The problem that i am having is that as players upgrade their units more and more twords the end of the game, it makes the heros of the game, less and less usefull because the units of the game are better...So how do i make my heros be able to be "upgradeable" too, so that players can spend their gold to make their heros more powerfull? My first solution to this was too add some more Items in to the game, This solution worked to help the heros that depend on their basic attack, not on their spells, the non caster based heros could buy items to help their attacks, but for the heros that are spell based, they could not really improove themselvs with items, at least not as much as an attack based hero, so...I need some sort of trigger or, some sort of item that could help my spell based heros.........
I had come up with the Solution to do something like an item that can be used, use triggers to reset all the spell cooldowns on a hero
so now that i have told you everything behind this here is my real question that i need help with
The idea above Would have worked for me, but i ran in to one problem...Some of my heros have spells that have very long cooldowns, if heros could use an item to reset these spells, then it would make these heros super over powered
So Is there a way to Reset Some cooldowns on a hero and not other cool downs? through Triggers or may be even some JASS?
Or is there a way to use JASS to reduce spell cooldowns?