Spell ideas.

mr_fj

New Member
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10
I need some spell ideas, credits if i use your ideas - I would like them to be fairly simple, and prefarely not triggered.

I need 2 archer ultimate spells, 2 paladin ultimate spells, 2 mage ultimate spells (posibly nature inspired), 4 regular archer spells, 6 regular paladin spells, and 4 regular mage spells.

Thanks in advantage :)
 

n[u]ll

You can change this now in User CP.
Reaction score
93
GL with all those abils, I only got one idea :p

For the mage, how bout an ability that creates a wind storm, damaging everything in the area for a set amount of time..
 

Slapshot136

Divide et impera
Reaction score
471
"preferable non-triggered..." that limits you to the normal wc3 spells pretty much, and are your hero's going to have 2 ulti's?
 

mr_fj

New Member
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10
GL with all those abils, I only got one idea :p

For the mage, how bout an ability that creates a wind storm, damaging everything in the area for a set amount of time..

Hmm that's a good idea... i could base it off the beastmaster ultimate... now i just need a wind model :p Or maybe leaves? Thanks +Rep and credits if i use it :)
 

mirrorman1de

Cool Member
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4
i like the idea of rapid fire for archers. but its a problem with attack speed. i tried the chemical rage but you need to construct 3 additional hero types since cr is a morph ability. i especially like it because it is not a passive skill, because there are a lot of passive skills for archers but a unit with only passive skill suxx.

but than you not only can alter the attack speed of your model but also the arrow style. an what i preferred was to reduce the speed of the model to 0.

so the archer has +50/100/150% attackspeed but at the cost that it cant move during the time. lets say 10 secs.
 

mr_fj

New Member
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10

Thanks i will look into it :) +Rep

i like the idea of rapid fire for archers. but its a problem with attack speed. i tried the chemical rage but you need to construct 3 additional hero types since cr is a morph ability. i especially like it because it is not a passive skill, because there are a lot of passive skills for archers but a unit with only passive skill suxx.

but than you not only can alter the attack speed of your model but also the arrow style. an what i preferred was to reduce the speed of the model to 0.

so the archer has +50/100/150% attackspeed but at the cost that it cant move during the time. lets say 10 secs.

Very nice idea, i agree a hero with pure passive skills is boring :) + Rep and credits if i decide to use it.

I still need more ideas, so please, write a comment and i will give you some rep and credits if i use the spell. Thanks :)
 

mirrorman1de

Cool Member
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4
hm i think of a protection pala. something like

Devine Retribution: ranged attacks are deflected on to the attacker (base footie skill?)

Holy Shield: Melee attackers receive damage on attack (thorns aura?)

Rightous Intervention: Enemy units fokus paladin, paladin highly resistent against dmg (kind of taunt)

Consecration: area beneath pala or in range area of damage effect

or how about a retribution pala?

Judgement: small range damage skill that applies a negative buff on enemy

Repentance: stuns unit for seconds (or sleep), if target prior has crusader debuff it gets extra damage over time, thats a combo with crusader strike

Crusade: hm like aura of chieftain. +attack speed and speed or so

Conversion: Take control over target unit (like ranger ultimate)
 

mirrorman1de

Cool Member
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4
hm what kind of archers? military? hunter? marksman?

if you think of hunters or assassins you may use traps like troll medicine guys, or summon autofire traps or summon land mines :) ? or how about a pet for your archer? like a wolf or eagle?

my dwarf uses rockets of the neutral goblin tinkerer and chieftains shockwave :) looks kinda cool if your dwarfs shoots a super blast :)

a silence shot would be useful that disrupts enemy hero channeling spells.

windwalk also good for archers.

if its some kind of military archer he may also use bombs.

i guess multi shot is very popular for archers.
 

mr_fj

New Member
Reaction score
10
hm i think of a protection pala. something like

Devine Retribution: ranged attacks are deflected on to the attacker (base footie skill?)

Holy Shield: Melee attackers receive damage on attack (thorns aura?)

Rightous Intervention: Enemy units fokus paladin, paladin highly resistent against dmg (kind of taunt)

Consecration: area beneath pala or in range area of damage effect

or how about a retribution pala?

Judgement: small range damage skill that applies a negative buff on enemy

Repentance: stuns unit for seconds (or sleep), if target prior has crusader debuff it gets extra damage over time, thats a combo with crusader strike

Crusade: hm like aura of chieftain. +attack speed and speed or so

Conversion: Take control over target unit (like ranger ultimate

-----------------------------------------------------------------------

hm what kind of archers? military? hunter? marksman?

if you think of hunters or assassins you may use traps like troll medicine guys, or summon autofire traps or summon land mines :) ? or how about a pet for your archer? like a wolf or eagle?

my dwarf uses rockets of the neutral goblin tinkerer and chieftains shockwave :) looks kinda cool if your dwarfs shoots a super blast :)

a silence shot would be useful that disrupts enemy hero channeling spells.

windwalk also good for archers.

if its some kind of military archer he may also use bombs.

i guess multi shot is very popular for archers.

Hmm those are fine ideas, i think i will use some of them :) And the others i will proberbly use as inspiration for other spells :)

-------------------------------------------------------------------------

Thanks alot for all the archer ideas, i don't think i will use ecsactly your spells, but it definatly gave me a good idea of what my archer should be like: Specialiced in one type. Hunter, military, etc.
_______________________________________________________________

Thanks alot +rep and credits if i use any of your spells :) (You can count on that ;))

Fell free to at more (mage stuff mostly :))

Edit: Well i can't give you more rep atm, but i will soon :)
 

Sinan2

New Member
Reaction score
9
You can do a mage fire nova.
Here's the trigger:
Code:
Fire Nova
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Fire Nova
    Actions
        Set TempCaster = (Casting unit)
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                Set TempPoint = ((Position of TempCaster) offset by 500.00 towards (30.00 x (Integer A)) degrees)
                Special Effect - Create a special effect at TempPoint using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
                Special Effect - Destroy (Last created special effect)
                Custom script: call RemoveLocation(udg_TempPoint)
        Set TempGroup = (Units within 500.00 of TempPoint matching (((Picked player) is an enemy of (Owner of TempCaster)) Equal to True))
        Unit Group - Pick every unit in TempGroup and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) is alive) Equal to True
                    Then - Actions
                        Unit - Cause TempCaster to damage (Picked unit), dealing 100.00 damage of attack type Spells and damage type Fire
                    Else - Actions
        Custom script: call DestroyGroup (udg_TempGroup)
I know you didn't want triggered spells, but I gave the trigger, so it shouldn't be hard :)
 

mr_fj

New Member
Reaction score
10
You can do a mage fire nova.
Here's the trigger:
Code:
Fire Nova
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Fire Nova
    Actions
        Set TempCaster = (Casting unit)
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                Set TempPoint = ((Position of TempCaster) offset by 500.00 towards (30.00 x (Integer A)) degrees)
                Special Effect - Create a special effect at TempPoint using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
                Special Effect - Destroy (Last created special effect)
                Custom script: call RemoveLocation(udg_TempPoint)
        Set TempGroup = (Units within 500.00 of TempPoint matching (((Picked player) is an enemy of (Owner of TempCaster)) Equal to True))
        Unit Group - Pick every unit in TempGroup and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) is alive) Equal to True
                    Then - Actions
                        Unit - Cause TempCaster to damage (Picked unit), dealing 100.00 damage of attack type Spells and damage type Fire
                    Else - Actions
        Custom script: call DestroyGroup (udg_TempGroup)
I know you didn't want triggered spells, but I gave the trigger, so it shouldn't be hard :)

It's not because they are hard to make.

The reason that i don't wanna have triggered spells, is split in two:

1: I don't want to much "Eyecandy" i want the spells to stay simple, but this spells seems rater simple so i guess thats okay.

2: I want it to be 100% multiplayer compatible. Is this spell ferfect multiplayer compatible? Can be cast up to 12 times at the same time (Ofcouse that would lag but...) and still work?

No matter if i use this spell or not, u deserve +rep :) and ofcourse there is credits if i use it

Thanks.



I still could use more ideas :)
 

sjakie

Cookie Be Awesome!
Reaction score
127
Spells dont lag as often as most people think, how big is the chance every single person in your game has a mage, and that they cast fire nova at the same time? :D

Anyway, mage spells?

How about:
-Summoning spells
-beam (shockwave)
-blizzard, starfall, anything like those.
-frost nova
-cluster rockets (with other missle art)

All kinds of non-trigger spells who already are/can be made into mage spells.
 

mr_fj

New Member
Reaction score
10
Yes, it can be used in multiplayer.

thx :)

Spells dont lag as often as most people think, how big is the chance every single person in your game has a mage, and that they cast fire nova at the same time? :D

Anyway, mage spells?

How about:
-Summoning spells
-beam (shockwave)
-blizzard, starfall, anything like those.
-frost nova
-cluster rockets (with other missle art)

All kinds of non-trigger spells who already are/can be made into mage spells.

i guess...
 
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