Sorry really. Maybe this tread will continue on Feb. True I am making a map. Try Flare's Thread, if the queue is long enough to wait for.
@R@i
Genius? Look the f in yourself man! Lol.
Charge of Blood
The Tauren Berserker charges towards the targeted unit at speeds fast enough to push off units near Degnaul. Degnaul sacrifices health as long as he is charging.
[b]Before I get to the levels, let me explain. It has 9999999 Cast Range, when Degnaul charges forth, he gets a blood effect on his back, where it continues only while he is charging. So as long as Degnaul is charging, he gets damaged. He pushes away any other units he runs into, 250 Range Push, dealing damage of course. Now when he gets to the target enemy, he deals damage total of 25%/50%/75% health he lost while charging. He gets max movespeed while charging, immune to spells while charging.
Extra Details...(If allowed)
Model - Tauren Chieftain
Icon - War Stomp
Framework - WarStomp Animation + Blood Explosion animation on targeted unit once hit by charge of blood. While charging Degnaul gets a blood(death) animation which lasts while he is charging to notice that he is getting damaged too. And if possible add Phoenix Missle to the hooves of Degnaul
I do hope this is not much mr-death[/b]
Level 1 - Deals 40 damage to self per second, 40 damage per push. 25% of health lost damaged to target unit. 250 range push.
Level 2 - Deals 80 damage to self per second, 60 damage per push. 50% of health lost damaged to target unit. 250 range push.
Level 3 - Deals 120 damage to self per second, 80 damage per push. 75% of health lost damaged to target unit. 250 range push.