Defense Spirit Of Vengeance

wraithseeker

Tired.
Reaction score
122
attachment.php

By Wraithseeker

Spirit of Vengeance (SoV) is a defence type map that will have properties of the underwater life.

I am in need of people who can think of ideas for bosses, units and heroes and how to improve my terrain.​

Screenshots​


New Screenshots ( Taken with a 3rd person camera view so it would be easier for me )
ss2.jpg

ss1-1.jpg

map8.jpg

map9.jpg

map6.jpg

map7.jpg

map4.jpg

map5.jpg

map3.jpg

map14.jpg

map15.jpg

map12.jpg

map13.jpg

map11.jpg

map10.jpg

Old Screenshots
Inside the Troll Island
ss.jpg

Inside the Treasure Island
ss1.jpg

A giant bridge
WC3ScrnShot_040909_135307_01.jpg

A giant sunken ship
WC3ScrnShot_040909_135350_04.jpg

Corals​
coral3.jpg

coral4.jpg

CENTER]

Story​
The story is about Illidan and Maiev thus the name Spirit Of Vengeance. Illidan, after getting injured by Arthas in Icecrown Glacier but was saved by Kael'thas and Lady Vashj, ran back to the maelstrom to hide. Although the eye was thought to be destroyed, after Illidan ordered days of searching for it when his brother Furion Stormrage stopped his sundering of the Frozen throne, it was found eventually by Kael.

Desperately trying to gain new power to eventually defeat Arthas, Illidan sets up a plan to start a new sundering but Maiev is hot on his heels. His master Kil'jaden and the Burning Legion is enraged at his minion's sudden betrayal and now want Illidan's head. Maiev has grown corrupted after Naisha and her sisters died at the Tomb of Sargeras, vowing revenge and will stop at nothing to kill Illidan Stormrage. They have made a pact with the Burning legion and thus became the corrupted Night Elves. They now have the ability to go underwater and fight with the naga and also have since grown stronger with new astonishing powers.

Furion Stormrage and Tyrande sensed a great tragedy apporoaching and they hope for the best. Zul'jin and the trolls in Echo'Isle with their goblin laboratory, saw what Illidan was trying to do and tried to contact him but they were attacked by the evil corrupted night elves who slays anything in their path. Maiev has planned to revive Naisha back but had some problems. The Murlocs have allied the Illidari to ensure their race's survival and vows to defend their home together against the destructive Corrupted Night Elves.

After the Tomb of Sargeras sank, some of Gul'dan runes reacted strangely and began to glow bright red, the color of blood. Unknown to anyone, a Island called Mal'fer is slowly raising up to the surface after the tomb's destruction.

Mal'fer was submerged deep to the sea when the Sundering of the Well of Eternity began and it's island dwellers were drowned to death. It was rumored that the Island had many strange artifacts and treasures. Some say that some strange mystical creatures now live on the Island and guard the treasure and protects the Island. Many were seen to have gone on shore to the Island but never came out ... alive.

Illidan with his quick thinking, used the vial of water from the Well Of Eternity from Kael, dropped the water on the surface where once, the tall and mysterious Tomb Of Sargeras stood. It was raised but the job was not successfully done. Only the inner part of the Island were raised and the outer part mysteriously vanished into a vortex caused by Illidan manipulating dark magic. Many of Guldan's runes were lost and now, nobody tells the tale of Gul'dan except Illidan and Maiev as the rest had all died.

Maiev is attacking the Illidari without mercy and Illidan hopes that his forces will hold untill he complete the sundering. Will he complete the sundering? Well, it's all up to you to decide
.[/COLOR]

Gameplay <WHAT YOU DO>
Basically, you start off at the Tomb of Sargeras where you have to hold off the incoming troops while Illidan and his summoners channel the power of the eye to continue the sundering. Your queen Azshara is at the bottom of the sea warding off attackers and might need help. There is the trolls at the game who can be your ally or your enemy depending on what you do. Same goes for the troll. Estimated defending time is 40+ minutes. There is a treasure Island for you to hunt items whose stats will be randomly generated.

Skill Template
Spell Template said:
|cffffcc00Ability Type:|r |cff1e90ffWhat the spell does |r
|cffffcc00Targets:|r |cff1e90ffWhat the spell hits |r
|cffffcc00Range:|r |cff1e90ffSelf-Explanatory |r

Text goes here to describe spell and background or history of how he got the spell / ability.

|cffffcc00Level 1:|r |cff1e90ffLevel 1 Text.|r
|cffffcc00Level 2:|r |cff1e90ffLevel 2 Text.|r
|cffffcc00Level 3:|r |cff1e90ffLevel 3 Text.|r
|cffffcc00Level 4:|r |cff1e90ffLevel 4 Text.|r
|cffffcc00Level 5:|r |cff1e90ffLevel 5 Text.|r

Item Classes said:
|c007d7d7dPoor*
|c00FF9696Common
|c0000FF00Uncommon
|c000000FFRare
|c00540081Epic
|c00FF7F00Legendary
|c00640000Heirloom
Arifact [Think of a nice colour for it and post it over]

Item Template said:
<NAME OF ITEM HERE>


<FIRST COMPONENT'S NAME HERE> (<FIRST COMPONENT's GOLD COST HERE> Gold)

+
<SECOND COMPONENT'S NAME HERE> (<SECOND COMPONENT's GOLD COST HERE> Gold)

+
<ITEM'S NAME HERE> Recipe (<RECIPE COST HERE> Gold)
scrollofthebeast.gif

<ITEM'S NAME HERE> (<COST OF ALL COMPONENTS ADDED UP + RECIPE COST> Gold)


<NAME OF THE ITEM>: <ALL EFFECTS OF THE ITEM HERE> (Seperated by comas: ,)
(Recipe grants <ALL IMPROVEMENTS OF THE EFFECTS OF THE COMPONENTS HERE>)
(Recipe takes away <ALL OF THE EFFECTS OF THE COMPONENTS THAT AREN'T INCLUDED IN THE RECIPE HERE>)

<IF THE ITEM HAS A CUSTOM SKILL, PUT IT'S NAME HERE>
<TYPE OF ABILITY HERE (i.e. passive, active, aura, etc.)> - <DESCRIPTION OF THE ABILITY HERE>

Spirit of Vengeance Teams Members
Code:
[B]Everything:[/B] Me
[B]Idea generators[/B]: Bloodcount
[B]Page designer:[/B] Jonadrian619


STATUS
Terraining: ||||||||||
Triggering: ||||||||||
Units:....... ||||||||||
Heroes: ....||||||||||
 

Bloodcount

Starcraft II Moderator
Reaction score
297
Hero: The Dark Slayer
Model: Avatar of Vengance
Role in game: Slayer
Main Atribure: Agility
Str 17
Agi 27
int 10


dmg without agility 10-20
Starting armor: 3
Starting hp: 200(no str)
starting mp 90(no int)

Story: Saturn isn't eaven sure how she became a shadow... the important thing is that she is a shadow now
and that she is going to destroy anything in her path, rumors have it that she is capeble of killing a
unit without eaven moving... <insert something cooler here>

Spell 1 Dark Dash said:
|cffffcc00Ability Type:dash.dmg|r |cff1e90ffWhat the spell does |r
|cffffcc00Targets:point/unit|r |cff1e90ffWhat the spell hits |r
|

Saturn quickly slides from one point to another dealing dmg to evry unit in a line. She turns into a hald shadow and enters the void, so that she can ignore most of the pathing and terrein that wloud normally stop her. When an enemy unit sees this. most of them will loose the desire to battle and feel a big earge to run away.

|cffffcc00Level 1:|r |cff1e90ffLevel 1 Text.range 400 dmg 140|r
|cffffcc00Level 2:|r |cff1e90ffLevel 2 Text. range 600 200|r
|cffffcc00Level 3:|r |cff1e90ffLevel 3 Text. range 800 250|r
|cffffcc00Level 4:|r |cff1e90ffLevel 4 Text. range 1000 300|r
|cffffcc00Level 5:|r |cff1e90ffLevel 5 Text. range 1200 350|r
Mana Cost:140 Cooldown 6


Spell 2 said:
|cffffcc00Ability Type:|r |cff1e90ff Shadow slice |r
|cffffcc00Targets:|r |cff1e90ff enemy |r
|cffffcc00Range:|r |cff1e90ff 600 |r

Saturn Blinks and slashes multiple enemy units with her shadow glave, dealing normal dmg.

She found this skill, shortly after she turned into a ghost. She found out that she can teleport, using the shadows. She practiced to do this very fast so that she can slay hordes of enemy units in mear seconds. This skill, is dangerous for how, because if she is hit in this state she might not recover.
Mana cost: 200
Cooldown: 60

|cffffcc00Level 1:|r |cff1e90ff slashes 3 times|r
|cffffcc00Level 2:|r |cff1e90ff slashes 4 times|r
|cffffcc00Level 3:|r |cff1e90ff slashes 5 times|r
|cffffcc00Level 4:|r |cff1e90ff slashes 6 times|r
|cffffcc00Level 5:|r |cff1e90ff slashes 7 times|r

Spell 3 said:
|cffffcc00Ability Type:|r |cff1e90ff Shadow Kiss |r
|cffffcc00Targets:|r |cff1e90ff Enemy units |r
|cffffcc00Range:|r |cff1e90ff Melee |r
Each time the Slayer attacks there is a % to Cripple the opponent reducing his movment speed and attack speed for a short
period

With each hit, Saturn telepathicly sends a nightmare o her opponents. Some oponents do not fear these nightmares, but shloud one give in to the fear, he will be exposed to all of the attacks of the brutal spirit.

|cffffcc00Level 1:|r |cff1e90ff 10% 10% speed reduction, 1.0 seconds.|r
|cffffcc00Level 2:|r |cff1e90ff 14% 14% speed reduction 1.4 seconds|r
|cffffcc00Level 3:|r |cff1e90ff 16% 32% speed reduction 2.4 seconds|r
|cffffcc00Level 4:|r |cff1e90ff 18% 38% speed reduction 2.7 seconds|r
|cffffcc00Level 5:|r |cff1e90ff 20% 44% speed reduction 3.0 seconds|r

Spell 4 said:
|cffffcc00Ability Type:|r |cff1e90ffWhat the spell does |r
|cffffcc00Targets:|r |cff1e90ffWhat the spell hits |r
|cffffcc00Range:|r |cff1e90ffSelf-Explanatory |r

Who ever said that hate isn't power? Using her hate for all creatures, the dark slayer is able to summon a wave of brutal force to clear her path of weak creatures.

mana cost 200. Cooldown, 60

|cffffcc00Level 1:|r |cff1e90ff 100 base dmg, for evry unit in aoe of 600 10 bonus dmg for evry 2 units summons and ditional wave witch deals 30 dmg|r
|cffffcc00Level 2:|r |cff1e90ff 120 base dmg, for evry unit in aoe of 600 20 bonus dmg for evry 2 units summons and ditional wave witch deals 50 dmg|r
|cffffcc00Level 3:|r |cff1e90ff 140 base dmg, for evry unit in aoe of 600 30 bonus dmg for evry 2 units summons and ditional wave witch deals 70 dmg|r
|cffffcc00Level 4:|r |cff1e90ff 180 base dmg, for evry unit in aoe of 600 40 bonus dmg for evry 2 units summons and ditional wave witch deals 90 dmg|r
|cffffcc00Level 5:|r |cff1e90ff 200 base dmg, for evry unit in aoe of 600 50 bonus dmg for evry 2 units summons and ditional wave witch deals 110 dmg|r



Hero: Naga Overlord
Model: Naga Royal Guard
Role in game: Pure, brute strenght, disruptor.
Main Atribure: Strenght
Str 34
Agi 10
int 10


dmg without agility 5-26
Starting armor: 5
Starting hp: 330(no str)
starting mp 40(no int)

spell 1 said:
|cffffcc00Ability Type:|r |cff1e90ff Water Hoock |r
|cffffcc00Targets:|r |cff1e90ff Hostyle Creatures |r
|cffffcc00Range:|r |cff1e90ff 600 |r

The Overlord shoots a magical net and if he catches a unit, he will drag the unit back to him. The net will stun the opponent for a short time when it reaches the overlord and it will also drain the target's mana.
Drains 140 mana and has 9 sec cooldown.

THe overlord has a magical chain. He throws it with allhis might and navigates it with his mana. If he shloud capture an opponent, the overlord is going to shatter his soul, and cripple his bones.

|cffffcc00Level 1:|r |cff1e90ff Deals 75 mana and stuns for 0.52 seconds. Range 600|r
|cffffcc00Level 2:|r |cff1e90ff Deals 150 mana and stuns for 1 seconds. Range 700|r
|cffffcc00Level 3:|r |cff1e90ff Deals 200 mana and stuns for 1.5 seconds. Range 800|r
|cffffcc00Level 4:|r |cff1e90ff Deals 250 mana and stuns for 2 seconds. Range 900|r
|cffffcc00Level 5:|r |cff1e90ff Deals 300 mana and stuns for 2.7 seconds Range 1000|r


spell 2 said:
|cffffcc00Ability Type:|r |cff1e90ffWhat the spell does |r
|cffffcc00Targets:|r |cff1e90ffWhat the spell hits |r
|cffffcc00Range:|r |cff1e90ffSelf-Explanatory |r

The overlord can grow an extra set of scales on him, giving him extra armor and a small chance to absorb the dmg and restore his hitpoints.

The overlord hasn't got any armor. That is why he has learned to controll his magical skills to enchance, both his wepons and armor. Some time ago, a great wizard helped him to improve his magical skills in defence. Now evry now and again, the overlord is able to use the power of his opponents to restore his own stamina and life-energy.

|cffffcc00Level 1:|r |cff1e90ff +2 armor 5% to restore 20% of the dmg absorbed|r
|cffffcc00Level 2:|r |cff1e90ff +3 armor 10% to restore 20% of the dmg absorbed|r
|cffffcc00Level 3:|r |cff1e90ff +4 armor 15% to restore 25% of the dmg absorbed|r
|cffffcc00Level 4:|r |cff1e90ff +5 armor 20% to restore 30% of the dmg absorbed|r
|cffffcc00Level 5:|r |cff1e90ff +6 armor 25% to restore 40% of the dmg absorbed|r
spell 3 said:
|cffffcc00Ability Type:|r |cff1e90ff Force Clash |r
|cffffcc00Targets:|r |cff1e90ff Hostile |r
|cffffcc00Range:|r |cff1e90ff Melee |r

The naga Royall Guard has weapons who are made From an extreamly heavy matereal. The Royall Guard is capeble of striking with these weapons with such persision that
He will Crush anyone who he hits.
Note: the chance bonus dmg has 5 sec cooldown.
|cffffcc00Level 1:|r |cff1e90ff Passivly increases the dmg by 10 and 7% to do 20 bonus dmg|r
|cffffcc00Level 2:|r |cff1e90ff Passivly increases the dmg by 20 and 14% to do 50 bonus dmg|r
|cffffcc00Level 3:|r |cff1e90ff Passivly increases the dmg by 30 and 21% to do 70 bonus dmg|r
|cffffcc00Level 4:|r |cff1e90ff Passivly increases the dmg by 40 and 28% to do 80 bonus dmg|r
|cffffcc00Level 5:|r |cff1e90ff Passivly increases the dmg by 50 and 35% to do 90 bonus dmg|r
spell 4 said:
|cffffcc00Ability Type:|r |cff1e90ff Brute Force |r
|cffffcc00Targets:|r |cff1e90ff Hostile, Friendly (doesn't make dmg to friendly units) |r
|cffffcc00Range:|r |cff1e90ff 200 |r

The Royal Guard Slams the ground with all his might. He demiges units and knocks them back.
Mana cost: 100 Cooldown 20 AoE 300
|cffffcc00Level 1:|r |cff1e90ff 200dmg 100 distance|r
|cffffcc00Level 2:|r |cff1e90ff 275dmg 200 distance|r
|cffffcc00Level 3:|r |cff1e90ff 350dmg 275 distance.|r
|cffffcc00Level 4:|r |cff1e90ff 400dmg 350 distance.|r
|cffffcc00Level 5:|r |cff1e90ff 450dmg 450 distance|r


Hero: Naga sea Witch
Role in game: Assasin/ Dot
Main Att. Agility
Str 10
Agi 23
int 23
dmg : 7-8

hp 100
mp 200
skill 1 said:
|cffffcc00Ability Type:|r |cff1e90ff Frost arrow |r
|cffffcc00Targets:|r |cff1e90ff Enemy units |r
|cffffcc00Range:|r |cff1e90ff 600 |r

THe naga sea witch shoots an arrow that strikes the body of the opponent and has devistating effects. Legend has it that 2 or 3 of these arrows can sink an enitre ship.
Mana cost: 50
|cffffcc00Level 1:|r |cff1e90ffLevel 1 30 dmg 10% slow lasts 3 seconds. cooldown 5 seconds.|r
|cffffcc00Level 2:|r |cff1e90ffLevel 2 40 dmg 20% slow lasts 4 seconds. cooldown 5 seconds.|r
|cffffcc00Level 3:|r |cff1e90ffLevel 3 50 dmg 30% slow lasts 5 seconds. cooldown 5 seconds.|r
|cffffcc00Level 4:|r |cff1e90ffLevel 4 60 dmg 40% slow lasts 5 seconds. cooldown 5 seconds.|r
|cffffcc00Level 5:|r |cff1e90ffLevel 5 70 dmg 80% slow lasts 5.5seconds. cooldown 5 seconds.|r

skill 2 said:
|cffffcc00Ability Type:|r |cff1e90ff Tidal Curse |r
|cffffcc00Targets:|r |cff1e90ff hostile |r
|cffffcc00Range:|r |cff1e90ff 820 |r
The sea witch summons dark energies, from the depths of the ocean and curses a targeted unit. The unit will take dmg over 12 seconds.

|cffffcc00Level 1:|r |cff1e90ffLevel 1 dmg 120 mana cost 0 cooldown 30.|r
|cffffcc00Level 2:|r |cff1e90ffLevel 2 dmg 220 mana cost 0 cooldown 20|r
|cffffcc00Level 3:|r |cff1e90ffLevel 3 dmg 340 mana cost 100 cooldown 10|r
|cffffcc00Level 4:|r |cff1e90ffLevel 4 dmg 400 mana cost 200 cooldown 5|r
|cffffcc00Level 5:|r |cff1e90ffLevel 5 dmg 650 mana cost 250 cooldown 0|r
skill 3 said:
|cffffcc00Ability Type:|r |cff1e90ff Mana shield |r
|cffffcc00Targets:|r |cff1e90ff ally, caster |r
|cffffcc00Range:|r |cff1e90ff 600 |r

The naga sea witch uses her mana to form a protective barrear infront the target, protecting it from all dmg.

|cffffcc00Level 1:|r |cff1e90ff mana cost: 100 shield life 100 sheild takes 1 dmg for evry 1 dmg. Lasts 60 seconds, 20sec cooldown|r
|cffffcc00Level 2:|r |cff1e90ff mana cost: 150 shield life 130 sheild takes 1 dmg for evry 2 dmg. Lasts 60 seconds, 20sec cooldow|r
|cffffcc00Level 3:|r |cff1e90ff mana cost: 200 shield life 140 sheild takes 1 dmg for evry 2.5 dmg. Lasts 60 seconds, 20sec cooldow|r
|cffffcc00Level 4:|r |cff1e90ff mana cost: 250 shield life 150 sheild takes 1 dmg for evry 3 dmg. Lasts 60 seconds, 20sec cooldow|r
|cffffcc00Level 5:|r |cff1e90ff mana cost: 250 shield life 150 sheild takes 1 dmg for evry 3 dmg. Lasts 60 seconds, 10sec cooldow|r

skill 4 said:
|cffffcc00Ability Type:|r |cff1e90ff Deadeye Shot |r
|cffffcc00Targets:|r |cff1e90ff Enemy |r
|cffffcc00Range:|r |cff1e90ff 6000 |r

The naga sea witch Shoots an arrow that goes from one end of the world to the second. It does high dmg but after a coupple of targets It stops demiging them. It also carries tidal curse and curses evry unit it hits, no matter if it demiges it or not


|cffffcc00Level 1:|r |cff1e90ff mana cost: 100 dmg 100 Targets 3|r
|cffffcc00Level 2:|r |cff1e90ff mana cost: 150 Dmg 200 Targets 3|r
|cffffcc00Level 3:|r |cff1e90ff mana cost: 200 Dmg 250 Targets 4|r
|cffffcc00Level 4:|r |cff1e90ff mana cost: 250 Dmg 300 Targets 5|r
|cffffcc00Level 5:|r |cff1e90ff mana cost: 250 Dmg 350 Targets 7|r

Hero:Mur'lock Combo Master
Role in game: Combo Hero (also my hero in the map, so to say :p )
Main Att. Inteligence
Str 15
Agi 13
int 28
dmg : 10-16

hp 100
mp 200
skill 1 said:
|cffffcc00Ability Type:|r |cff1e90ff Bolt Combo |r
|cffffcc00Targets:|r |cff1e90ff Enemy Units |r
|cffffcc00Range:|r |cff1e90ff 1000 |r

The mur'lock mage summons bolts with different elemental powers to destroy his enemies. Each level he summons more types of bolts.
Cooldown at all levels: 5 Mana cost 40x level.

|cffffcc00Level 1:|r |cff1e90ffLevel 1 Fire Bolt. 75 initial dgmg and another 100 dmg over 12 seconds. |r
|cffffcc00Level 2:|r |cff1e90ffLevel 2 Fire bolt and poison bolt: slows movment speed and attack speed for 5 seconds by 30%, also does 100 dmg over 5 seconds|r
|cffffcc00Level 3:|r |cff1e90ffLevel 3 Fire bolt, Poison bolt, Vortex Bolt- 100 dmg and 100 distance knockback, over 1 second.|r
|cffffcc00Level 4:|r |cff1e90ffLevel 4 Fire bot, Poison bolt, Vortex Bolt Life Crushing bolt- does 100dmg and amplifies dmg by 20% for all units in the area.r
|cffffcc00Level 5:|r |cff1e90ffLevel 5 All of the bolts above, but HIts 3 targets |r

skill 2 said:
|cffffcc00Ability Type:|r |cff1e90ff Battle Combo |r
|cffffcc00Targets:|r |cff1e90ff enemy units |r
|cffffcc00Range:|r |cff1e90ff hostile (duh) |

The mur'lock mage is one of the strongest mur'lock fighters not only from the mages but from the warriors as well. He jumps with evry level he uses more power to Strike his opponents.

|cffffcc00Level 1:|r |cff1e90ffLevel 1 Performs a charge move wave form. It's range is 800 at max adnd does 1.4 dmg of the caster to evry unit it touches.|r
|cffffcc00Level 2:|r |cff1e90ffLevel 2 Wave form, followed by High Time! A spike appears from the ground and throws the unit in the air. Does 1.8dmg of the caster to the target dmg.|r
|cffffcc00Level 3:|r |cff1e90ffLevel 3 wave form, high time, Brake Down! The murlock smights the unit and throws him back on the ground. Does normal dmg on the attack and 1.2 normal dmg when the unit hits the ground. |r
|cffffcc00Level 4:|r |cff1e90ffLevel 4 allthe moves above + Scale slash. Knockbacks the unit for 3.x inteligence of the murlock and deals 1.3dmg + 2x inteligence of the caster to the unit.|r
|cffffcc00Level 5:|r |cff1e90ffLevel 5 all of the above moves with Blink Strike! Blinks to an emeny unit. Attacks it once dealing normal dmg+ 40|r

|cffffcc00Ability Type:|r |cff1e90ff Trap Combo |r
|cffffcc00Targets:|r |cff1e90ff Enemy units |r
|cffffcc00Range:|r |cff1e90ff 1200 |r

Evry Mur'lock is a skilled trapper. This one however uses magic to strenghten his traps, leaving his opponent's helpless.

|cffffcc00Level 1:|r |cff1e90ffLevel 1 Text.|r
|cffffcc00Level 2:|r |cff1e90ffLevel 2 Text.|r
|cffffcc00Level 3:|r |cff1e90ffLevel 3 Text.|r
|cffffcc00Level 4:|r |cff1e90ffLevel 4 Text.|r
|cffffcc00Level 5:|r |cff1e90ffLevel 5 Text.|r
 

Bloodcount

Starcraft II Moderator
Reaction score
297
Post reserved for bosses.
Name: Tidebringer
MOdel: Relevant of the depths.
Dmg type: chaos
80-100 evry 1.9 seconds. (dps 45-50)
base armor 5 heavy.
hitpoints 2.4K

abilities:
Poison Charge:
type: active
targets: enemy units
cooldown: 7
AoE 400

Releases a poison that deals 100 dmg over 5 seconds. If the relevant attacks a unit that is poisoned, the poison will be removed but the attacked unit will suffer 60 more dmg.

Spell 2 Infest
Type: single, targeted
targets: hostile creatures
cooldown 15

The relevant siphons the poison from his body into another unit (kinda like lifesteal but different graphics)
The spell lasts 3 seconds. Channeling. After those 3 seconds the target's armor will be reduced by 7 for 20 seconds.


Ultimate: Poison quake (passive) Evry 400 dmg that the Relevant takes, will cause him to create a poison nova that will deal 100 dmg to the dirst 3 units it hits.



Hm... pretty weak, perfect for first boss :D
 

BlackRose

Forum User
Reaction score
239
Nice screenshots... they look underwater for sure! But don't you want bubbles coming from their mouths or something?
 

wraithseeker

Tired.
Reaction score
122
Since this is just terrain showcase for the map, it wouldn't have bubbles as they spawn in game.

For bubbles, when units walk underwater, bubbles will appear at their feet and the camera will shake alittle bit like underwaterish and there will be some sounds for you to hear :)
 

ButcherBunny

New Member
Reaction score
15
Nice Map! I have never seen a consept like that! The heroes seem interesting although the sea witch seems to be missing an ultimate. Why?
 

MagnaGuard

Active Member
Reaction score
49
The template looks as though your going to copy + paste the ideas here straight into your map
 

wraithseeker

Tired.
Reaction score
122
I know, think about a better title then this :(. I watched the cinematic though :p

The spell template is used for the idea generators to fit with it. And so I can CnP it easily.
 

BlackRose

Forum User
Reaction score
239
I just realised.... it sounds like Avatar of Vengeace.
I just read the storyline, sounds interesting.... just sounds like the continuation of Warcraft III: The Frozen Throne.

Q: What is Illidari?
 

wraithseeker

Tired.
Reaction score
122
Play the warcraft campaign at the frozen throne at the night elves chapter, you will hear about Illidan, the betrayrer.

The illdari is just the forces of the blood elves and Illidan forces aka naga combined together.
 

BlackRose

Forum User
Reaction score
239
I am in need of people who can think of ideas for bosses, units and heroes and how to improve my terrain.
Underwater will have coral, fish, and sand, and why is there a bridge underwater?
 

wraithseeker

Tired.
Reaction score
122
Why can't there be bridges? In real life, in some parts of the area, there is large deep hole that prevents you from crossing from a area to another area.

So they built a bridge so they could cross, indiciated by those rocks.

For Illidari, information
 

MagnaGuard

Active Member
Reaction score
49
Adding blue fog doesnt make it "underwater," you should experiment with other sutf, maybe some kinda wave model.
 

wraithseeker

Tired.
Reaction score
122
What kind of wave model? It looks underwater enough, I just terrained the whole underwater area.

I just haven't add in my marine animals, you have to wait.
 
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Interesting. I'm really curious how you managed to move a unit to two almost identical places but with different coordinates - and it really looks like there is a real underwater world. ;D
There are some things you might want to consider - like slowing units when they are in water (well, you can run in it..) and allowing movement over cliffs (after all you can swim over these rocks, not take the way around, right?).
Good job on this, it has become pretty realistic whatsoever.
 
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