Starcraft 1.5 3D Total Conversion Maps Project

Starcraft 1.5 3D Conversion Map Rating

  • 1 Poor

    Votes: 5 6.8%
  • 2

    Votes: 4 5.5%
  • 3 Adverage

    Votes: 8 11.0%
  • 4

    Votes: 17 23.3%
  • 5 Awsome

    Votes: 39 53.4%

  • Total voters
    73

Segento

New Member
Reaction score
0
oh ok i guess i was selling i didnt know i was but ok would you like me to delete the message?




ooooo ty very much night wolve for the Download
 

Knight7770

Hippopotomonstrosesquiped aliophobia
Reaction score
187
oh ok i guess i was selling i didnt know i was but ok would you like me to delete the message?
No, no. I was just making a joke ;)
 

Segento

New Member
Reaction score
0
Take a look at these models
There is a Firebat(a nice one too)
a Archon
a Ghost
and Kerrigan



Paths:
Archonlight.blp
Firebat.blp
war3mapImported\Firebat1.mdx
FirebatWeapon.mdx
Firebat_items.blp
Firebat_items.mdx
KerriganInfestedBETA1.mdx
LightArchonV3.mdx
Nothing.blp
SarahKerriganInfested.blp
SarahKerriganInfested2.blp
TerranGhost.blp
war3mapImported\TerranGhost.mdx

Credits:
BROAD_SIDE:Archon
and i have no idea who created the others but i like them
 

Attachments

  • SC Units.zip
    653.5 KB · Views: 508

BANANAMAN

Resident Star Battle Expert.
Reaction score
150
I can optimize your maps to make them file size efficient. By the looks of things this is a well made project. I can be your starcraft consultant. I know a lot of Zerg,Terran and protoss Unit counters,Unit stats and much more...(And possibly one of the few here that still plays BroodWar :D)

cool, this time i dont have to install starcraft, but play this...+rep

If u like playing out of balanced games =P
 

night_wolveX

New Member
Reaction score
17
Take a look at these models
There is a Firebat(a nice one too)
a Archon
a Ghost
and Kerrigan



Paths:
Archonlight.blp
Firebat.blp
war3mapImported\Firebat1.mdx
FirebatWeapon.mdx
Firebat_items.blp
Firebat_items.mdx
KerriganInfestedBETA1.mdx
LightArchonV3.mdx
Nothing.blp
SarahKerriganInfested.blp
SarahKerriganInfested2.blp
TerranGhost.blp
war3mapImported\TerranGhost.mdx

Credits:
BROAD_SIDE:Archon
and i have no idea who created the others but i like them

Im pretty much aware of most of the sc models and skins currently publicly downloadable and usable from the net, but the models in my project atm are of the highest quality and were made by Kilst4r many years ago. I appreciate the help though. Ive yet to find a decent ghost model and if the one u sent me is good enough it could be part of my plans to make a sc ghost remake map;).
 

night_wolveX

New Member
Reaction score
17
I can optimize your maps to make them file size efficient. By the looks of things this is a well made project. I can be your starcraft consultant. I know a lot of Zerg,Terran and protoss Unit counters,Unit stats and much more...(And possibly one of the few here that still plays BroodWar :D)



If u like playing out of balanced games =P

I have done as much optimisation as possible on my maps using both a model size shrinker and a map optimiser by (Vex). I appreciate you for offering to help me with starcraft unit specs. Currently im using all the gathered and known unit specs from all the starcraft 2 fan websites and such for the all units in the multiplayer maps ive made and using the staredit campaign editor for the campaign map unit specs so im sure my unit specs will be 100% accurate. But Thank you for offering to help me mate.
 

night_wolveX

New Member
Reaction score
17
News Batch #4 Boot Camp v1.1 Released

The original version of the 'Boot Camp' campaign map was release back in 2007 and was my first attempt at making a campaign map of Starcraft. The end result was a nicely converted map which followed the original demo map perfectly but after the map was released i knew i could do alot better and would be able to convert alot more of the map to look just like the original Starcraft maps.

So for the next 2 years i spent hours upon hours making skins for all kinds of borders, backgrounds and icons, you name it i converted it. Its amazing how many little things need to be converted in Warcraft III to make a Starcraft menu screen or score screen. But i wanted this new version to be perfect with little or no need for another update again. Along with all the skin creations the models got a once over as well. This resulted in better death animation and sound for the buildings and units within the map. Due to the new patches for Warcraft III: TFT i had to remove all the custom script coding and remove the Terran Liftoff ability which used some of that coding. But most of the original trigger systems are still there and working perfectly.

The map now stands at an amazing 12.40 megabytes in size, which is double the previous version 1.0 at 6 megabytes . This shows just how much more material i added to achieve a perfect Starcraft lookalike map.

Offical Website Link: http://www.moddb.com/mods/starcraft-15-3d-conversion-maps/news/news-batch-4-boot-camp-v11-released

Boot_Camp_Screenshot.jpg


Boot_Camp_SCV_Screenshot.jpg


Boot_Camp_Supply_Depot_Build_Screenshot.jpg


Boot_Camp_Marine_Patrol_1_Screenshot.jpg


Boot_Camp_Marine_Patrol_2_Screenshot.jpg


Boot_Camp_Marine_Patrol_3_Screenshot.jpg


Boot_Camp_Refinery_Build.jpg


Boot_Camp_Gas_counter.jpg


Boot_Camp_objectives_menu.jpg


Boot_Camp_New_Victory_Screen.jpg




Download Now
http://www.moddb.com/mods/starcraft-15-3d-conversion-maps/addons/starcraft-demo-campaign-pack-v101

Here is a list of the new map updates.

Game Constrants - Edited Combat - Damage Bonus Table - Chaos
- Edited Combat - Damage Bonus Table - Hero

Game Interface - Edited 'Text - General - Type: Chaos' Text to Fusion Cutters (SCV)
- Edited 'Text - General - Type: Divine' Text to Terran Infantry Armor (Marine & SCV)
- Edited 'Text - General - Type: Hero' Text to Claws (Zergling)
- Edited 'Text - General - Type: Light' Text to Zerg Caraspace (Zergling)
- Edited 'Text - General - Type: Normal' Text to Gauss Rifle (Marine)
- Removed Day Timer Model Pathing, removing Day Timer display ingame

Quest - Changed Main Quest sections with Command Center Icon
- Added updated project homepage website link

Sounds - Added new building explosion SC sound for building death sounds.

Icons - Added Original Style SC Terran Infantry Weapons Icon
- Added Original Style SC Terran Infantry Armor Icon
- Added Original Style SC Zerg Caraspace Icon
- Added Original Style SC Zerg Melee Attack Icon
- Added Original Style SC Terran SCV Welding Torch InfoCard Icon
- Added Original Style SC Terran Infantry Armor InfoCard Icon
- Added Original Style SC Zerg Caraspace InfoCard Icon
- Added Original Style SC Zerg Melee Attack InfoCard Icon
- Added Original Style SC Terran Gauss Rifle InfoCard Icon
- Added Original Style SC Move, Stop, Attack, Patrol & Hold Position Icons
- Added Original Style SC Terran Repair Icon
- Added Original Style SC Terran Havest Icon
- Added Original Style SC Terran Command Center Icon
- Added Original Style SC Terran Refinery Icon
- Added Original Style SC Terran Supply Depot Icon
- Added Original Style SC Terran Marine Icon
- Added Original Style SC Terran SCV Icon
- Added Original Style SC Terran Liftdown Icon
- Added Original Style SC Zerg Zergling Icon

Model - Replaced All models in map with new edited models

Skins - Added Original Style Menu Border skin
- Original Menu Button skins
- Original Menu Checkbox skins
- Added new Overlay skin
- Added new escmenu border skin
- Added new minimap-terrain skin
- Added new minimap-ally skin
- Added new Terran console skins
- Added new scorescreen-border texture skin
- Added new terran building death splat skin
- Added new scorescreen-bar background texture skin
- Added new scorescreen-silverbannerboarder skin
- Added new scorescreen-goldbannerboarder skin

Units - Set all unit formation ranks to 0 so all units will cluster together
- Set Terran SCV, Terran Marine, and Zerg Zergling collision size down to 1
- Changed all mineral object's armor types to wood to allow for SCV fusion cutter sound looping to occur
- Increased Terran Command Center Selection Scale to 5.30 from 4.30
- Changed Terran Command Center Pathing Map Type to Lumber Mill pathing type
- Changed SCV & Marine unit classifiaction to Private (Giant)
- Set 'show minimap to 'True' for terran refinery and mineral fields

Abilities - Added fusion cutter sound loop to repair ability
- Changed missile art for Terran Repair ability
- Adjusted Liftdown icon setup

Trigger - Removed all custom script coding
- Added 'Vespene Gas Updating' Trigger
- Removed 'Destory Trigger' action from 'Mission Quest' Trigger
 

Galdiuz

Creator of Photon Command
Reaction score
98
BNet limit is now 8mb, so you can add more stuff to your maps now. =)
Great project, keep working on it!
 

GoGo-Boy

You can change this now in User CP
Reaction score
40
The Starcraft feeling is almost perfect :thup:

However I couldn't finish the mission duo to the supply depots. I built like 10 and yet the quest was never finished :>

Isn't there a way you change the color for the minerals/wood and vespine gas/gold income within the game interface? Because that looks kinda stupid right now.
 

night_wolveX

New Member
Reaction score
17
The Starcraft feeling is almost perfect :thup:

Cheers mate i wanted this map to be perfect and so i took my time and made sure as much as possible was exactly like starcraft.

However I couldn't finish the mission duo to the supply depots. I built like 10 and yet the quest was never finished :>

Must be a bug i havent encountered yet. I did some beta testing by myself for release but i probably missed something in the trigger coding. Sorry If i make another update ill look into it.

Isn't there a way you change the color for the minerals/wood and vespine gas/gold income within the game interface? Because that looks kinda stupid right now.

As far as i know you cant change the colour or text for the resources. I did ask a few years ago but i was told its not possible:(.
 

SerraAvenger

Cuz I can
Reaction score
234
You can always fake messages; eg, setting the true values to 0, and then adding the resources as well as the messages by code. I had coded a function that allows you to add such texts in the color you want, If you want I'll dig it out for you.
 

night_wolveX

New Member
Reaction score
17
Just a little update on the multiplayer maps guys.

Here is the new look console and icons I've been making for the new updates.

New_Screenshot_Terran_1_29.10.09.jpg
 

Azlier

Old World Ghost
Reaction score
461
I think you seriously need variation in minerals. That's possible even without more models.
 
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