Start Locations

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littlethom

Guest
sorry guys but i forgot how to change the starterslocation
 

R@d14nc3

New Member
Reaction score
49
Trigger Editor-->Map initialization trigger-->Delete the action "create starting units for all players"
 
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littlethom

Guest
and then?
i made a building and i want that as starterslocation
 
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littlethom

Guest
sorry can you explain that, where can i change starterlocation? trigger editor or object editor?
and what do i need to change?
 

R@d14nc3

New Member
Reaction score
49
Sorry, I misunderstood.
Go to units palette and under every rac there's the starting point.
Change it by placing it anywhere you want ;)
 
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littlethom

Guest
sorry i ment i want an other building as starterlocation normally it is a main building in my map it is a circle of power how do i change the starterslocation from main building to that circle of power:confused:
 
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littlethom

Guest
but there is an way to make an other starters location
 

Slapshot136

Divide et impera
Reaction score
471
do you mind telling us exactly what your using the starting location for? I think we could help you more if you explained what your using the starting loaction for
 
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littlethom

Guest
i am making an map called travian.. i want to start with some power circles and then u can upgrade them to buildings recources fields and other things, one of the circles you can upgrade to a main building u can choice of 3 tribes teutons gauls and romans i want that circle as starters location and not that i get a normal mainbuilding with 5 workers...

how do i do thaT?
 

Quauhtli

I have the right to remain silent.
Reaction score
62
First:
Go to trigger editor and remove the melee initialization stuff
Second:
Make a new unit building, and that will be your circle o' power.
Third:
Create a trigger like this:
Code:
Untitled Trigger 001
    Events
        Map initialization
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked player) slot status) Equal to Is playing
                        ((Picked player) controller) Equal to User
                    Then - Actions
                        Unit - Create 1 <building> for (Picked player) at ((Picked player) start location) facing Default building facing degrees
                    Else - Actions
                        Do nothing
thatll work
 

Quauhtli

I have the right to remain silent.
Reaction score
62
hmm,,

well then tell me how it leaks, since it has always worked for me:rolleyes:
 
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littlethom

Guest
If - Conditions
((Picked player) slot status) Equal to Is playing
((Picked player) controller) Equal to User

how do you do this i can't find this 2? don't know what to fill in there..?:confused:
 

Quauhtli

I have the right to remain silent.
Reaction score
62
add new condition,
Player Slot Status - (Player 1 Red <= change this to Picked Player) equal to is playing
add new condition
Player Controller - same as above, only its equal to user

gl
quauhtli
 
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littlethom

Guest
do i need that 2 not under actions in conditions i only get one conditions!!

i have do that what you said only i don't get both playing and user by conditions?

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) slot status) Equal to Is playing
** -->((Picked player) controller) Equal to User<--
Then - Actions
Unit - Create 1 <building> for (Picked player) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing

** this one i don't get 2 in the same action,, how that so?
 
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