Teleport to Region Item

Quauhtli

I have the right to remain silent.
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62
I have made an item wich makes the unit teleport to a certain area.
I based my item on Scroll of Mana Regain, and changed the mana regained to 0. Now for my trigger, I want the unit to teleport back to a certain spot, but... I want it to take 3 seconds before you tele.
Anyone have a idea for my trigger?

thx
Quauhtli

Here is my trigger:
Code:
Inn Teleport
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Inn Portal 
    Actions
        Wait 3.00 seconds
        Unit - Move (Casting unit) instantly to (Random point in Starting Zone <gen>)
This would work fine normally, but ofcourse, there are more players in the game, so it might happen that more people are using this ability at the same time. So...
 

Quauhtli

I have the right to remain silent.
Reaction score
62
Code:
Spot Move
Events
Unit - Generic unit starts the effect of an ability

Conditions
(Ability being cast) Equal to <your item ability>

Actions
Wait 3.00 second of game-time
Unit - Move instantly (Triggering unit) to Point

thatll only work for one player
but its also exactly the one i have :D
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
You mean, you want it mui? Use locals.

Code:
teleport
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to <your spell here >
    Actions
        Custom script:   local unit a
        Set a = (Triggering unit)
        Wait 3.00 seconds
        Unit - Move a instantly to (<your loc here>)
        Custom script:   set a = null
 

Quauhtli

I have the right to remain silent.
Reaction score
62
but does that work if theres more then one units using the same ability at the same time?
and also... wat is mui:eek: ?
 

Potatisbil

New Member
Reaction score
6
GUI (Global user interface) is the standard triggering system, but if you make a spell that can be casted by more than one player at the same time, it will onmly work for one of em (for example, a knockback spell). MUI stands for Multi instanceable ( i think :D ) that is JASS script and can create local variables (this kind of variables only exist in one trigger) so that more than one player can cast a spell at the same time :) this is atleast what i've heard.

~Potatisbil
 

Quauhtli

I have the right to remain silent.
Reaction score
62
hmm...
well, then back to andrewgosu's reply
does that work for more then one player?
 

Quauhtli

I have the right to remain silent.
Reaction score
62
You mean, you want it mui? Use locals.

Code:
teleport
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to <your spell here >
    Actions
        Custom script:   local unit a
        Set a = (Triggering unit)
        Wait 3.00 seconds
        Unit - Move a instantly to (<your loc here>)
        Custom script:   set a = null

hmm
how do i get the "Set a ="
since when i write custom script local unit a nothing works
should there be a space or something?
 

Chocobo

White-Flower
Reaction score
409
thatll only work for one player
but its also exactly the one i have :D

It works for ALL players because I used Triggering unit.


Code:
teleport
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to <your spell here >
    Actions
[B]        Custom script:   local unit a[/B]
        Set a = (Triggering unit)
        Wait 3.00 seconds
        Unit - Move a instantly to (<your loc here>)
[B]        Custom script:   set a = null[/B]

:p udg_a
 

lh2705

Just another Helper
Reaction score
111
the first set = a is the "Set Variable" function
the second one is a custom script.
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
Yes, got a little carried away, forgot the udg_ prefix. yea, btw casting unit gets lost after waits, but triggering unit doesn't plus its faster.
 

Quauhtli

I have the right to remain silent.
Reaction score
62
this is what i got from u guys
but still i dont think the set a = blablabla works
i havnt tested yet, but i will soon

Code:
Inn Teleport
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Inn Portal 
    Actions
        Custom script:   local unit a
        Custom script:   set udg_a = GetTriggerUnit()
        Wait 3.00 seconds
        Unit - Move (Triggering unit) instantly to (Random point in Starting Zone <gen>)
        Custom script:   set a = null

EDIT:
I saved my map, and suddenly it says that the trigger doesnt work...
so its disabled
now the trigger icon has a red X in it. that prolly means it is disabled/doesnt work
so...
i realy still think its the set udg_a
 

Mr Zero

Junior Regular (Got the T-shirt)
Reaction score
64
EDIT:
I saved my map, and suddenly it says that the trigger doesnt work...
so its disabled
now the trigger icon has a red X in it. that prolly means it is disabled/doesnt work
so...
i realy still think its the set udg_a
Here try this: (Corret me if the trigger is worng:))
Code:
Inn Teleport
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to [B]Your spell[/B]
    Actions
        Custom script:   local unit a
        Custom script:   set udg_a = GetTriggerUnit()
        Wait 3.00 seconds
        Custom script:   SetUnitPositionLoc( udg_a, GetRandomLocInRect(udg_[B]Your_Region[/B])) )
        Custom script:   set udg_a = null

Hope it helps :)

EDIT: Nope it dosn't work... (Expected a variable name problem)


EDIT2: New trigger (No problems for me :))
Code:
Inn Teleport
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to [B]Your spell[/B]
    Actions
        Custom script:   local unit udg_a
        Custom script:   set udg_a = GetTriggerUnit()
        Wait 3.00 seconds
        Custom script:   call SetUnitPositionLoc( udg_a, GetRandomLocInRect(udg_[B]Your_Region[/B]))
        Custom script:   set udg_a = null
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
No no, you mixed 2 things. This should work.

Code:
Inn Teleport
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Inn Portal 
    Actions
        Custom script:    local unit udg_a
        set a = triggering unit
        Wait 3.00 seconds
        Unit - Move a instantly to (Random point in Starting Zone <gen>)
        set a = no unit
 

Quauhtli

I have the right to remain silent.
Reaction score
62
Andrewgosu, should I do something before I can make custom scripts or something?
sicne this isnt working...
or should I save after i made the custom script local unit udg_a??
 

Mr Zero

Junior Regular (Got the T-shirt)
Reaction score
64
Mr Zero said:
EDIT2: New trigger (No problems for me :))
Code:
Inn Teleport
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Inn Portal
    Actions
        Custom script:   local unit udg_a
        Custom script:   set udg_a = GetTriggerUnit()
        Wait 3.00 seconds
        Custom script:   call SetUnitPositionLoc( udg_a, GetRandomLocInRect(udg_[B]Your_Region[/B]))
        Custom script:   set udg_a = null

New trigger that works :)
 
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