Azylaminaz
Vox Populi
- Reaction score
- 91
Compared to WC3 and SCII, SCII's movement system all together is a lot smoother. This is nice for most games but I am trying to replicate a game that depended on the rigidness of WC3. IE, instant teleportation when you build on yourself, units moving at exact, precise places.
SCII basically removed all of that. Does anyone have suggestions for restoring this rigidness back? The basic build on yourself and teleport to the closet spot? That's easy with a function, but what about the "smoothness"? When you build on yourself (Probe) your unit walks a little bit away from the building... like sometimes two buildings. If you press S or H while moving the probe continues moving for a few feet. How would I remove these little gliding factors?
SCII basically removed all of that. Does anyone have suggestions for restoring this rigidness back? The basic build on yourself and teleport to the closet spot? That's easy with a function, but what about the "smoothness"? When you build on yourself (Probe) your unit walks a little bit away from the building... like sometimes two buildings. If you press S or H while moving the probe continues moving for a few feet. How would I remove these little gliding factors?