Trigger reduce attack cooldwon

inevit4ble

Well-Known Member
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38
you can't change object editor fields from anywhere but the object editor.

You would have to use a hidden arua or ability to increase attack speed
 

brainless

Member
Reaction score
1
How about making 2 units with every fields same but just atk cooldown different then replace the unit?
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
you can use the tornado ability aura, it is a buffless/iconless stacking attack speed and movespeed aura, basically it is endurance aura that can stack a billion times on one unit, and with 0 range it only affects the unit with the ability, however it is an offensive debuff so it would need to have negative values to be an increase in attack or movespeed

there is also a way to set the attack cooldown by resetting the cooldown swing timer, basically if you want to trigger how fast a unit can attack do something like this

set the unit attack speed to insanely slow
then use a trigger like this:
Trigger:
  • events
    • a unit enters playable map area
    • conditions
      • or, any conditions are true
        • unit type of triggering unit is equal to (your unit type with triggered attack speed) (this condition is needed at least one time for every unit you are triggering)
    • actions
      • Unit Group - add triggering unit to unit group Attack_Speed_Units

Trigger:
  • events
    • a unit is attacked
    • condition
      • unit type of attacking unit is equal to (your unit)
    • actions
      • countdown timer - create attack_timer[however you index the units] as a one shot timer that expires in Attack_Speed[index of your units]/(1.00+(atk speed % increase/100))

Trigger:
  • events
    • Attack_Timer timer expires
    • conditions
    • actions
      • Unit Group - pick every unit in Attack_Speed_Units and do actions
        • Actions
          • If then else
            • If
              • Attack_Timer[how u index units, for picked unit] is expiring timer is equal to true (boolean)
            • then
              • Unit - Reset Swing timer
            • Else


trigger 1:
adds units that have their attack speed checked to a unit group so when we check for those units again in trigger 3 we dont need to check every unit in the game, you can also do this by adding units that attack to the group then removing them in the end of trigger 3

trigger 2:
begins the cooldown for the unit's attack speed, the math done at the end is to increase attack speed and determine how long the unit should wait between attacks, there is a base time: Attack_Speed; and a bonus attack speed (in %) that is added to the duration of the timer, dividing by an increasing number based on percent increases the attacks per second (ie: 100% increase on 2 sec attack timer would mean instead of doing 0.5 attacks per second it would now do 1

trigger 3:
resets the unit's swing timer, which also can be used to remove units from a unit group etc
 

huanAk

New Member
Reaction score
4
Is there a way to reduce attack cooldown with trigger?

you can create 10 difference new ability :

- reduce attack speed by 10% (use speed buff with negative value)
- reduce attack speed by 20%
- reduce attack speed by 30%
- reduce attack speed by 40%
- reduce attack speed by 50%
- reduce attack speed by 60%
- reduce attack speed by 70%
- reduce attack speed by 80%
- reduce attack speed by 90%
- reduce attack speed by 100%

then use trigger to add these buff to your unit base on difference condition
 

NoobImbaPro

You can change this now in User CP.
Reaction score
60
there is slow-normal-fast modes when you create a map, so don't think about precision
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
my method uses a custom attack speed that is determined by seconds between attacks if thats what you mean

if you want to increase or decrease attack speed by a flat second ammount you could use another system to determine bonuses, ie: making each unit have a base attack speed or only using a trigger like this when they pick up an item, making them attack each second or something like that rather than their normal (only if slower) attack speed
 
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