Trigger stuff

  • Thread starter Thread starter AMPowers
  • Start date Start date
A

AMPowers

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Ok, im trying to make a game where, if you die, a crystal gets placed where u died. And then, when someone comes and touches it you get resurrected... how do ya do this?
 
A Move Location trigger.

Will require several triggers to use.
1st, you need to make a location on the map somewhere for each of the players that will "get the crystal if they die".

Then make this trigger.

CONDITION
- Always
ACTION
- Move location 'Player 1' to 'Zergling'
- Preserve Trigger

That will always move the location you will use to create the crystal at the place of the zergling, which will be the unit that will die.

CONDITION
- Player 1 commands exactly 0 'Zergling'
ACTION
- Set switch 'Player 1 dead'
- Preserve Trigger

This is not necessary, but I would do this just in case.

CONDITION
- Switch 'Player 1 dead' has been set
- Player 1 commands exactly 0 'Zergling'
ACTION
- Create 1 'Crystal' at 'Player 1'
- Preserve Trigger

That will create the crystal at the zergling's death.

CONDITION
- 'Runners' bring at least 1 men to 'Player 1'
ACTION
- Remove 1 'Crystal' at 'Player 1'
- Create 1 'Zergling' at 'Player 1'
- Clear switch 'Player 1 dead'
- Preserve Trigger
 
Sry, Ive been really busy, and havent had time to check this. U know when u said that it wasn't necessary.. Why? Would It matter?
 
Hmm... sorry, but it actually is... I dunno why I said it wasn't needed.
 
lol ok. Now, do you guys know of units that have the same speed? Kinda like, Marines and bats or somethin.. but they can upgrade speed?
 
Marines and bats can upgrade speed using stim packs...
Other than terran infantry, I don't think there are any units with same speed. Other units that can upgrade speed are scouts, observers, zerglings, hydras, ultras, and zealots. I don't think any of these have similar speeds, but without any way to measure, it's impossible to really tell.
 
I want to make a game that has like two men at a time. You pick a guy and then u race. Then I want to make the civ go to the next station. Then they race..Pick a guy. U get the picture. How do i do this?
 
to pick a guy:

PLAYERS: The Contestants
CONDITIONS: current player brings at least 1 civ to 'pick vulture'.
ACTIONS: remove 1 civ for current player at 'pick vulture', give 1 vulture to current player at 'pick vulture', preserve trigger

to turn racer into civ at next station:

PLAYERS: The Contestants
CONDITIONS: current player brings at least 1 men to 'finish line 1'
ACTIONS: remove 1 men for current player at 'finish line 1', give 1 civ to current player at 'racer select 2', preserve trigger

Does this cover it?
 
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