CYBER_Aeon
New Member
- Reaction score
- 11
The map i'm working on allows a player to build invisible traps. I'm trying to add an ability that will allow you to turn traps 'off', preventing them from attacking.
Because the map takes place during the day, Shadowmeld is out.
I already have two channel abilities that swap out. (Enable Trap and Disable Trap) The problem is, I can't make the trap stop attacking. I set the Aquisition range to 0 with the trigger, but it STILL auto-targets enemies.
Is there an ability or something I can give the unit to simply prevent it from automatically targetting enemies? I don't want to have to replace every unit with a clone unit that has no attack. There has to be a better solution.
Either an ability I can add, an ability I can remove, (I didn't see 'Attack' on the list though. >.>) or something.
Can somebody help me please? +Rep.
EDIT: Sorry, wrong board. How do I delete this. >.>
Because the map takes place during the day, Shadowmeld is out.
I already have two channel abilities that swap out. (Enable Trap and Disable Trap) The problem is, I can't make the trap stop attacking. I set the Aquisition range to 0 with the trigger, but it STILL auto-targets enemies.
Is there an ability or something I can give the unit to simply prevent it from automatically targetting enemies? I don't want to have to replace every unit with a clone unit that has no attack. There has to be a better solution.
Either an ability I can add, an ability I can remove, (I didn't see 'Attack' on the list though. >.>) or something.
Can somebody help me please? +Rep.
EDIT: Sorry, wrong board. How do I delete this. >.>