Tutorial Triggered Custom Spell Tutorial

Prometheus

Everything is mutable; nothing is sacred
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589
If a Mod/Admin thinks its good enough it will get moved into the tut section.
 

Zakyath

Member
Reaction score
238
Code:
  Wait 0.20 seconds
   Set Nova_Caster = (Casting unit)
   Set Nova_Point = (Position of Nova_Caster)
   Set Nova_Angle = 0.00
   Set Nova_Distance = 0.00
   For each (Integer A) from 1 to 12, do (Actions)
       Loop - Actions
           Unit - Create 1 Dummy Ball for (Owner of Nova_Caster) at Nova_Point facing Nova_Point
           Set Nova_Dummy[(Integer A)] = (Last created unit)
           Unit - Move Nova_Dummy[(Integer A)] to (Nova_Point offset by 20.00 towards Nova_Angle degrees)
           Set Nova_Angle = (Nova_Angle + 30.00)
   Unit - Pause Nova_Caster
   For each (Integer A) from 1 to 12, do (Actions)
       Loop - Actions
          Set Variable Nova_Around[(Integer A)] = (Angle from (Position of Nova_Caster) to (Position of Nova_Dummy[(Integer A)]))
   Wait for 0.20 seconds
   Unit - Unpause Nova_Caster
   Trigger - Turn on "The trigger that you made a while ago" <gen>
   Trigger - Turn on "The trigger that we just made" <gen>
   Wait for 6.00 seconds
   Trigger - Turn off "The trigger that you made a while ago" <gen>
   Trigger - Turn off "The trigger that we just made" <gen>
   For each (Integer A) from 1 to 12, do (Actions)
      Loop - Actions
         Unit - Kill Nova_Dummy[(Integer A)]
   Custom script:  call RemoveLocation (udg_Nova_Point)
   Custom script:  call DestroyGroup (udg_Nova_Group)
   Set Nova_Distance = 0.00
   Set Nova_Angle = 0.00
   Set Nova_Caster = No unit

Remove that 0.20 second wait before everything else
 
B

banzaifreak

Guest
i just a quick question, can i use a custom spell in ***this section*** of my trigger?


attack
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Chain Lightning Tower
(Owner of (Attacked unit)) Not equal to (Owner of (Attacking unit))
Actions
Unit - Order (Attacking unit) to ***Attack*** (Attacked unit)

(i also have i tower that has the custom ability *chain lightning (tower)* that i made and its all set for the tower to use but i dont kno how get it into the trigger.)
 
Reaction score
456
Zakyath: There needs to be lil' wait. Try it yourself before post.

banzaifreak: Im not sure. However, it can be possible somehow.
 
B

banzaifreak

Guest
i tried putting mi custom as a variable (cause i saw some triggers can use variables but the issue order doesnt show up w/ variables :(
 
Reaction score
456
3.
Now, go to trigger editor and create new category and new trigger. Then make variables called...

But don't discuss anymore in this topic.. just say if there is something wrong or you don't get something. comments are welcome!
 
Reaction score
456
This tutorial can be deleted.. it's totally outdated, leaks, and is not useful. I think that those reasons are enough to get this tutorial below graveyard level.

I may write something like this, if I.. write..
 

darkRae

Ueki Fan (Ueki is watching you)
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173
> This tutorial can be deleted.. it's totally outdated, leaks, and is not useful.

Quite useful for newbies imo. About leaks.. why don't you update the tutorial and remove them? :rolleyes:
(well, if you're too lazy, that's.. another problem)

EDIT:

Found a leak.

Code:
For each (Integer A) from 1 to 12, do (Actions)
       Loop - Actions
           Unit - Create 1 Dummy Ball for (Owner of Nova_Caster) at Nova_Point facing Nova_Point
           Set Nova_Dummy[(Integer A)] = (Last created unit)
           Unit - Move Nova_Dummy[(Integer A)] to [B](Nova_Point offset by 20.00 towards Nova_Angle degrees)[/B]
           Set Nova_Angle = (Nova_Angle + 30.00)
 
Reaction score
456
Yes.. I can see that it's filled with leaks and other optimizable things. I don't bother to update it, I just completely hate GUI function list, as it takes hell of a time to search for the right function.
 
U

utha

Guest
k i got to this part and i can not get it to work so how do i do this


Set Variable Nova_Around[(Integer A)] = (Angle from (Position of Nova_Caster) to (Position of Nova_Dummy[(Integer A)]))
 
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