The best way I could think of is to set the ownership to another player, and add a dummy ability with 12 levels to identify the real owner.
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or I have another way, but it's quite complicated and sometimes the players can trick it if they're swift enough
Add a passive 'dumm' ability to units that would have their controls removed (create it from Hero Armor Bonus +1 from items, remove the armor bonus)
and use a trigger
Trigger:
- Trig
- Events
- Player - Player 1 (Red) Selects a unit
- Conditions
- Actions
- Set UG = (Units currently selected by Player 1 (Red))
- Unit Group - Pick every unit in UG and do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Level of dumm for (Picked unit)) Equal to 1
- Then - Actions
- Selection - Remove (Picked unit) from selection for (Triggering Player)
- Else - Actions
- Custom script: call DestroyGroup(udg_UG)
Set the event for all players, and they'll have a hard time controlling the units with 'dumm' ability.
However, a swift controlling is still possible.
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I'm currently working on a project where there automatically will be sent units from a player's tower depending on which he has. These units are not in fact his, they are sent as Dark Green (Team 1) and Brown (Team 2). When a player upgrades his tower there will be sent better units from him. What i do is simple.
Make the event every XX second of game time create XX units at center of bla bla region, then make a new path trigger. When a unit enters bla bla the unit belongs to player Dark Green then attack-move to the next region. Pretty simple setup, but i use it and it works just fine for my map.
The downsite though is that you have to make shit loads of triggers, but once you have created the first ones, it's basically copy-paste.
If this is what you are looking for, let me know and i'll help you once i getnin front of an editor.
Give units the ward classification, it removes the move stop and attack abilities, but units can still be ordered via triggers.
Give units the ward classification, it removes the move stop and attack abilities, but units can still be ordered via triggers.
A unit with the Ward classification only takes "smart" orders. Detect whenever it gets ordered to do something and ordered it to move to the region again.
Why don't you just change the owner but keep the color of the previous owner?