KyleKatarn
Cool Member
- Reaction score
- 1
The Event that detects when a unit is clicked counts clicking down on the mouse button and letting go of the mouse button both as clicks. So a complete click makes all the triggers using this event basically run twice.
Any ideas about how circumvent this stupid design so that the trigger only runs after one type of click or a complete click like you'd think it would?
Any ideas about how circumvent this stupid design so that the trigger only runs after one type of click or a complete click like you'd think it would?