Xan_Kriegor
I can change this now in User CP.
- Reaction score
- 12
What sort of ways are there to manipulate a player's visibility of units? Obviously there's the spell Invisbility, but in maps like DotA they have certain effects that show up only to certain players.
What I would like to do is have something that shows a certain range away from the players' heroes. It'll be (de)activated via a chat command allowing the user to input a custom range, and then have a constant field around that unit to show the range. What I've been using so far has been a group of 8 dummy units with a small special effect model circling the unit so that it's fairly easy to see some range away (this is for things like knowing when something is in spell range). However, I'm worried that with multiple players the screen will get really cluttered with said units if everyone sees all of them.
Is there some way to hide units of yours from allies whom you have shared vision with? Or should I do away with sharing the players vision?
What I would like to do is have something that shows a certain range away from the players' heroes. It'll be (de)activated via a chat command allowing the user to input a custom range, and then have a constant field around that unit to show the range. What I've been using so far has been a group of 8 dummy units with a small special effect model circling the unit so that it's fairly easy to see some range away (this is for things like knowing when something is in spell range). However, I'm worried that with multiple players the screen will get really cluttered with said units if everyone sees all of them.
Is there some way to hide units of yours from allies whom you have shared vision with? Or should I do away with sharing the players vision?