how do i make units that enter snow die?i cant find anything in events except "a (unit) enters a (region)" but i want when "a (unit) enters a (terrain tileset)"
but it is too much work if you actually look at the map because it is big and there are places that go diagonal meaning i have to put a region for each square.isnt there a way?
Unit Group - Pick every unit in UG and do (Actions)
Loop - Actions
Set Point = (Position of (Picked unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain type at Point) Equal to Icecrown Glacier - Snow
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Custom script: call RemoveLocation(udg_Point)
Custom script: call DestroyGroup(udg_UG)
Notes: Every 0.30 < this is changeable.
And if you're using Lordaeron Winter - Snow, make sure to change that "Icecrown Glacier - Snow"
Another Note (edit):
And yeah, a note just for you new starters...
Don't try to look everything in the 'events' section, 80% of the gameplay modifications are located on 'conditions' and 'actions'. Just like this one.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!