Baldar's Quest
Story :
The story begins...When the undeads invaded your villages and many of the villager, hopefully you fled from there with a group of survivors ... Feeling only hatred and wanting only to avenge your friends and your family, you decide to join the army to defeat the undeads. After months of training, you joined the royal army to attack the undeads... But in the battleground, the Undeads outnumbered the royal army, and slaughered many warriors, the captain ordered you to retreat to the Forest.
As you awoke, you find yourselves in the Forest of Nightwood, you are still armed and you can make your way throught the Trolls to reach the village...
Features :
Enterable Buildings
Inventory Systems
Attachments System
Stats System
Combat System
Party System
Triggered Spells
Dynamic World
Improved Creeps
Dungeons System
Crafting System
Camera System and Arrow Movement
Quests System
Classes
Classes
Berserker :
Priest :
Creeps
Dark Trolls :
The Dark Trolls of Nightwoods, also called the Shadowskull Clan, are the tallest troll ever. They master the power of the shadow, night and shamanism and use these powers combined to destroy anyone threaten their homes. They possesse a unique of architecture, a whole village suspended on pedestals connected with stairs and bridges.
Mobs :
Savage :
Shadowmancer :
Spiderlord :
Protector :
Recruitement
I'll be the terrainer and will make all the terrain and buidlings interiors but I'll absolutely need the help of an experienced JASSer and modeller to make attachments
The current team is :
Story :
The story begins...When the undeads invaded your villages and many of the villager, hopefully you fled from there with a group of survivors ... Feeling only hatred and wanting only to avenge your friends and your family, you decide to join the army to defeat the undeads. After months of training, you joined the royal army to attack the undeads... But in the battleground, the Undeads outnumbered the royal army, and slaughered many warriors, the captain ordered you to retreat to the Forest.
As you awoke, you find yourselves in the Forest of Nightwood, you are still armed and you can make your way throught the Trolls to reach the village...
Features :
Enterable Buildings
This RPG will features Enterable Buildings, when you enter a house, the roof and the walls become transparents, and you can see the interiors of the building.
The map features a full-screen inventory that include a 30 Slot backpack, a button to scitch to next character (see party system), a model of the hero with attachments (see attachments system) and differents item-type including :
Left Hand-Right Hand-Gloves-Helm-Amulet-Pants-Boots-Chest-Cloak-Ranged Weapon-Missile-Ring (x2)-Bracer-Shoulder-Belt
Left Hand-Right Hand-Gloves-Helm-Amulet-Pants-Boots-Chest-Cloak-Ranged Weapon-Missile-Ring (x2)-Bracer-Shoulder-Belt
Many RPGs features attachments systems, you can see shields and weapons, and sometime armors, but in this RPGs you can also see boots, gloves, helmets and pants
This map include a stat system with 6 stats that are :
Strenght - Strenght increases block chance and damage
Stamina - Stamina grants a bigger health and regeneration
Agility - Grants a higher chance to do critical strike and damage
Dexterity - Grants a higher chance to evade
Wisdom - Grants a higher mana and regeneration
Intelligence - Grants a higher spell power as well as spell critical chance
There is also subs-stats which are : Armor-Critical Chance-Evasion-Block-Spell Power-Heal Bonus-Spell Damage Bonus-Resistance (Fire, Ice, Lightning, Nature, Shadow, Light, Arcane)-Spell Critical-Speed Bonus-...
Strenght - Strenght increases block chance and damage
Stamina - Stamina grants a bigger health and regeneration
Agility - Grants a higher chance to do critical strike and damage
Dexterity - Grants a higher chance to evade
Wisdom - Grants a higher mana and regeneration
Intelligence - Grants a higher spell power as well as spell critical chance
There is also subs-stats which are : Armor-Critical Chance-Evasion-Block-Spell Power-Heal Bonus-Spell Damage Bonus-Resistance (Fire, Ice, Lightning, Nature, Shadow, Light, Arcane)-Spell Critical-Speed Bonus-...
This map will features a well advanced combat system.
The player will have a maximum of 3 buttons (left hand, right hand and ranged) pressing Left Hand will cause you to attack with left hand attack the enemy in front of you (if he's in the range of the weapon), and Right Hand will cause to attack with right hand. Ranged is the same but have a higher range.
The player will have a maximum of 3 buttons (left hand, right hand and ranged) pressing Left Hand will cause you to attack with left hand attack the enemy in front of you (if he's in the range of the weapon), and Right Hand will cause to attack with right hand. Ranged is the same but have a higher range.
I forgot to say that this map is singleplayer , but still the player can hire up to three other heroes in his team. The heroes will be AI-controlled, but the player can still manage their equipments and stats
This map will features dynamic triggered spells that are affected by differents factors, like stats.
Also many spells are channeled and can be countered, stopped or interrupted
Also many spells are channeled and can be countered, stopped or interrupted
The RPG will feature a dynamic world, with "living" NPCS tha don't just stay in the same place all the time, they sleep at night, eat, move from an area to another and more... A bit like the Elder Scroll : Oblivion.
Many RPGs focuses alot on heroes, but forgot the creeps and make them simple stupid guys with abilities sometime. But not in this RPG, the creeps will be a real challenge because they have player-like stats (as-well sub-stats), a basic A.I (advanced from bosses, throught), they roam in the map and play a different role depending on their type, which means they have synergy between.
Creeps possesses Special System, like heroes.
Creeps possesses Special System, like heroes.
This RPG will features unique dungeons that are not just filled with mobs, but also traps and puzzles to achieve in order to pass. The dungeons will contains rich treasures and artifacts of great power
Bored of fighting? Then, look for a profession master and learn 2 professions to craft your own items.
This RPG will features an Arrow Movement System and 3rd person camera (as it's single-player, no delay) that brought a new gaming experience
Many of the RPGs' quests are just find someone or kill X creeps, but in this RPG, some quest will be more advanced and more fun to play
This map will features many classes, each one differents from the other with differents spells and way of fighting, each classe will be funny and scripted.
Classes
Berserker :
The berserker are furious warriors that wield heavy two-handed axes or light one-handed axes, they can be played as tanks or damage dealers
Special System :
Rage
Berserker as Damage-Dealer :
Two-handed Axe
Berserker as Tank :
Spells :
War Cry
Swift Strike
Heavy Strike
Special System :
Rage
Berserkers uses Rage. Everytime they are attacked or take damage they gain 1 rage. They can reach a maximum of 100 rage. Rage is used for battle techniques but when the berserkers reaches 70 rage he gain the "War Rage" buff, which increases his stamina or strenght by 10% depending on the highest stat
Berserker as Damage-Dealer :
Two-handed Axe
One-handed AxeBerserkers are impressive DPS when using Two-handed Axe, they take many time to deal an attack but the amount of damage they deal is impressive, combined with speed buff, the Berserkers can slay his foes in a short amount of time.
The most important spells when playing as berserkers are War Cry, Berserk, Heavy Strike (for the moment)
When using 2 one-handed Axes, the berserker can deal low damage but his attack speed is impressive, he can become an impressive fighter with some damage-boosting skills and then slay his foes with ease
Recommended spells when playing as One-handed Berserker are War Cry, Swift Strike, Quick Throw
Berserker as Tank :
The berserker cannot wear shield, which highly reduce his armor comparated to other defensive classes, but he still possesse impressive life-stealing spells, he may take higher damage but he can regen fast when attacking. Berserkers are better when tanking many creeps
The spells that a Berserker Tank must have are Provoking Shout, Counter Attack, Blood Frenzy, Bloodseek
Spells :
War Cry
Cooldown: 25.00 seconds
Cast : instant
Range : Any
Cost : 15 Rage
Requirement : Level 1
Description: The Berserker hurl a cry that increases the attack damage of nearby allies by 20% for 8 second.
Swift Strike
Cooldown: 6.00 seconds
Cast : Instant
Range : Melee
Cost : 10 Rage
Requirement : Level 1, One-handed Axe
Description: The Berserker strikes the target, dealing Damage*1 and Damage*0.5 each second for 3 second
Heavy Strike
Cooldown : 5.00 seconds
Cast : Next-Attack
Range : Melee
Cost : 15 Rage
Requirement : Level 1
Description: The berserkers deal a bonus of Strenght*1.3 at the next attack.
The priest is the main healing class that can also deal damage using Shadow Magic
Special System :
Mana
Shadow
Priest as Heal :
Spells :
Heal
Pain
Holy Flames
Special System :
Mana
RedemptionThe priest uses Mana
Priest as Damage-Dealer :The priest uses Redemption as a special system. Whenever the Priest cast a holy spell, his Redemption will increases but if he use Shadow spells, his Redemption will decreases. The Redemption has a maximum of 100% and starts at a value of 50%.The more the Redemption is under of 50% the more Shadow Spells deal more damage and Holy spells are less effective by 1*50-Current Redemption. While if the Redemption is higher than 50% the higher Holy Spells are effective while Shadows Spells are less effective by 1*Current Redemption-50
Shadow
HolyThe Shadow magic is the best way to deal damage using a priest. Shadow Magic is based on curses and damage over time and can easily achieve an enemy. But the priest's healing spells are very useless in this way. This choice is better if there is another heal in the party.
Some useful spells are Pain, Life Drain, Engulfing Shadow
The Priest can also use Holy damaging spells that deal less damage than Shadow, but is useful if the enemies are immune to Death Magic or if you want to heal too. The priest will be able to Heal and deal Damage in the same time and perform a balance between the two roles. Holy priests are powerful againt undeads an demons
Useful Spells for this choice are Holy Flames, Banish, Heaven Storm
Priest as Heal :
The Priest is the better heal. He possesses a large variety of healing, protectives and blessing spells. The priest as healer is still able to damage enemies and protect himself if needed and can endoss the role of Undead-Killer
The spells that a Priest Heal must have are Heal, Purify, Holy Shield
Spells :
Heal
Cooldown: 2.00 seconds
Cast : 1.5 second
Range : 450
Cost : 10 Mana
Requirement : Level 1
Description: The Priest heal the target for Spell Power*1.2. Generate 2% Redemption.
Pain
Cooldown: 2.00 seconds
Cast : 1.5 second
Range : 400
Cost : 15 Mana
Requirement : Level 1
Description: The Priest causes intense pain to the target dealing Spell Power*2.3 as Death Damage. Take 4% Redemption
Holy Flames
Cooldown: 4 seconds
Cast : 1.5 second
Range : 500
Cost : 25 Mana
Requirement : Level 1
Description: The Priest burn the target for Spell Power*0.6 and Spell Power*0.2 each second for 5. Generate 3% Redemption.
Creeps
Dark Trolls :
The Dark Trolls of Nightwoods, also called the Shadowskull Clan, are the tallest troll ever. They master the power of the shadow, night and shamanism and use these powers combined to destroy anyone threaten their homes. They possesse a unique of architecture, a whole village suspended on pedestals connected with stairs and bridges.
Mobs :
Savage :
Stats
Level : 1-2
Strenght : 4 (Level 1), 5 (Level 2)
Stamina : 7 (Level 1), 7 (Level 2)
Agility : 6 (Level 1), 7 (Level 2)
Dexterity : 5 (Level 1), 6 (Level 2)
Intelligence : 0 (Level 1), 0 (Level 2)
Wisdom : 0 (Level 1), 0 (Level 2)
Special System : Blood Hunger
Blood Seek
Berserk
Level : 1-2
Strenght : 4 (Level 1), 5 (Level 2)
Stamina : 7 (Level 1), 7 (Level 2)
Agility : 6 (Level 1), 7 (Level 2)
Dexterity : 5 (Level 1), 6 (Level 2)
Intelligence : 0 (Level 1), 0 (Level 2)
Wisdom : 0 (Level 1), 0 (Level 2)
Special System : Blood Hunger
AbilitiesSavage use Blood Hunger as a special system. Blood Hunger can reach a limit of 15. Each Blood Hunger gives 1% lifesteal. Blood Hunger can be used for battle techniques or kept for the lifesteal, but each 5 attacks reduce Blood Hunger by 1. Blood Hunger regenerate over time.
Blood Seek
Cooldown : 2.00 seconds
Cast : Next-Attack
Range : Melee
Cost : 1 Blood Hunger
Requirement : Level 1
Description: The savage deal a bonus of Dexterity*1.1 as damage and heal himself for 120% of the damage dealt.
Berserk
A.I : The savage relies on lifestealing techniques to survive more longer. He prefer using his skills when he is about to die and uses his Berserk when his Blood Hunger reaches 0 to survive longer. As a half damage-dealer and half tank, the Savage prefers to focus on spellcasters that attack his ally spellcasters and slay them quickly.
Cooldown : 5.00 seconds
Cast : Next-Attack
Range : Melee
Cost : N/A
Requirement : Level 1
Description: Increases the Savage's damage by 15% for 10 second and restore 5 Blood Hunger.
Shadowmancer :
Stats
Level : 1-2
Strenght : 3 (Level 1), 4 (Level 2)
Stamina : 4 (Level 1), 4 (Level 2)
Agility : 4 (Level 1), 5 (Level 2)
Dexterity : 5 (Level 1), 6 (Level 2)
Intelligence : 8 (Level 1), 9 (Level 2)
Wisdom : 0 (Level 1),0 (Level 2)
Darkness
Shadow Barrier
Shade
Shadow Bolt
Level : 1-2
Strenght : 3 (Level 1), 4 (Level 2)
Stamina : 4 (Level 1), 4 (Level 2)
Agility : 4 (Level 1), 5 (Level 2)
Dexterity : 5 (Level 1), 6 (Level 2)
Intelligence : 8 (Level 1), 9 (Level 2)
Wisdom : 0 (Level 1),0 (Level 2)
Darkness
AbilitiesShadowmancer uses Darkness as a special system, Shadowmancer needs concentration to keeps Darkness around him, that's why if he move, he lose Darkness. Darkness can reach a maximum of 5. When Darkness reaches 5, the Shadowmancer is surrounded by a fog of shadow that increases his evasion by 15%
Shadow Barrier
Cooldown : 15.00 seconds
Cast : Instant
Range : 500
Cost : N/A
Requirement : Level 1
Description: The Shadowmancer creates a Barrier of shadow around him, which prevents Darkness from escaping, increases the Shadowmancer's armor by Intelligence*1.6 and allows him to move without losing darkness for 7 seconds.
Shade
Cooldown : 25 seconds
Cast : 5 Second
Range : 500
Cost : 2 Darkness
Requirement : Level 2
Description: The Shadowmancer concentrates Darkness around him to create a Shade Spirit that will follows him and protect him. The Shade's stats are based on his summoner's stats. The Shade has the Engulfing Darkness Skill.
Shadow Bolt
A.I : The Shadowmancer is a kind of spellcaster that have to stay in the same place to be able to cast spells, that's why he need a well advanced A.I to play him. The Shadowmancer will at the beginning summons the Shade, who will follow him everywhere until he die then regain his 2 darkness lost and then roam in the map, he will hurl bolt of shadows at the enemies, and if someone approaches him, he uses his Shadow Barrier to flee and keep his energy.
Cooldown : 2 seconds
Cast : 1.5 Second
Range : 500
Cost : 1 Darkness
Requirement : Level 1
Description: The Shadowmancer create a bolt of Shadow energies, dealing Intelligence*1.2 Shadow damage to the target as well as Intelligence*0.5 to enemies around the target.
Spiderlord :
Stats
Level : 2
Strenght : 5
Stamina : 6
Agility : 8
Dexterity : 7
Intelligence : 0
Wisdom : 0
Spider Instincts
Venomous Strike
Agility of the Spider
Metamorph : Spider
Level : 2
Strenght : 5
Stamina : 6
Agility : 8
Dexterity : 7
Intelligence : 0
Wisdom : 0
Spider Instincts
AbilitiesSpiderlord uses Spider Instincts as their special system. Spider Instincts are used for spells and are gained each time the Spiderlord attacks. Staying out of combat reduce the Spider Instincts over time. Spider Instincts increase Critical Strike chance by 2% and can reach a maximum of 5 Spider Instinct.
Venomous Strike
Cooldown : 20.00 Seconds
Cast : Next-Attack
Range : Melee
Cost : 1 Spider Instincts
Requirement : Level 2
Description: The Spiderlord strikes the enemy with a poisoned weapon, dealing Attack Power*0.8 instantly and Attack Power*1 each 3 second for 6 second.
Agility of the Spider
Cooldown : 25.00 Seconds
Cast : Instant
Range : Self
Cost : N/A
Requirement : Level 2
Description: Increases the Spiderlord's agility by 25% and his evasion chance by 5%. Each time he evade an attack, he get a Spider Instinct.
Metamorph : Spider
A.I : To be done.
Cooldown : N/A
Cast : Instant
Range : Self
Cost : 3 Spider Instinct
Requirement : Level 2
Description: The Spiderlord transform himself into a venomous spider. He lost his current abilities except Agility of the Spider but his agility is increased by 35% and he get new ability : Web.
Protector :
Stats
Level : 3
Strenght : 8
Stamina : 9
Agility : 6
Dexterity : 5
Intelligence : 0
Wisdom : 0
Vigor
Last Stand
Parry
Level : 3
Strenght : 8
Stamina : 9
Agility : 6
Dexterity : 5
Intelligence : 0
Wisdom : 0
Vigor
AbilitiesProtectors are powerfuls Troll Tanks that use Vigor in battle. Vigor is generated whenever the Protector takes damage and can reach a maximum of 50. Vigor also increases health regeneration by 1% for each Vigor and is used for spells.
Last Stand
Cooldown : 15.00 Seconds
Cast : Next-Attack
Range : Self
Cost : 25 Vigor
Requirement : Level 3, 25% life remaining
Description: Restore 25% of the Protector's life remaining for 5 second and increases his armor by 45%.
Parry
Protect
Cooldown : N/A
Cast : Passive
Range : Self
Cost : N/A3
Description: Allow the Protector to be able to parry melee attacks (act like evasion and blocK). Chance to parry are Strenght* 1.2. Also deal Strenght*1.1 after parrying an attack
A.I : To be done.
Cooldown : 10 Second
Cast : Instant
Range : 650
Cost : 5 Vigor
Requirement : Level 3
Description: The Protector charge toward an ally, 100% of the attack taken by the target for the next 3 attacks are taken by the protector instead. Also, increases both the protector and the target armor by 15%.
Recruitement
I'll be the terrainer and will make all the terrain and buidlings interiors but I'll absolutely need the help of an experienced JASSer and modeller to make attachments
The current team is :
Baldar : Leader of the project
GUI/A.I/Modelling (only making transparents buildings)/Terraine/Idealist
Sabrio : Co-Leader
GUI/Terrainer/Creeps Idealist