WolSHaman
knowledgeably ignorant
- Reaction score
- 51
This is a map I feel I've completed enough of to finally put into alpha testing. It has most of the stuff I want, although I'm still adding a little bit more. A few more alignments, and slightly larger terrain, and a few balance fixes. Anyways:
This is a typical altered melee. Your primary resource is lumber, and mana is collected as a secondary resource by building mana springs and training certain spellcasting units. Type -ally <player number> or -unally <player number> to ally or unally. Max food limit is 200.
I designed this to be more based around expanding and attacking then a lot of the altered melee's currently out there. There's no pure designated wall unit, and there's a lot of siege that can be trained/built by engineers or naval yards, so to avoid losing you must expand early and often!
You lose when you control 0 unit-producing structures and 0 workers.
I can't test this to often (almost never), so you need to be VERY specific about units you think are weak or strong. Replays would be appreciated, also, if you could give a vague approximation when a battle took place to illustrate the point, although that's a lot to ask. Lastly, be sure to mention what units you got relative to what the opponent got, to make sure that the units were actually overpowered and you weren't just sending infantry to the most specialized anti-infantry units that chew them up.
Link to the most recent version:
http://epicwar.com/maps/130647/
Also, if anyone would be interested in helping me by holding tests where I can play I'm on USEast.
Thanks for any reviews, comments and criticisms you can provide!
This is a typical altered melee. Your primary resource is lumber, and mana is collected as a secondary resource by building mana springs and training certain spellcasting units. Type -ally <player number> or -unally <player number> to ally or unally. Max food limit is 200.
I designed this to be more based around expanding and attacking then a lot of the altered melee's currently out there. There's no pure designated wall unit, and there's a lot of siege that can be trained/built by engineers or naval yards, so to avoid losing you must expand early and often!
You lose when you control 0 unit-producing structures and 0 workers.
I can't test this to often (almost never), so you need to be VERY specific about units you think are weak or strong. Replays would be appreciated, also, if you could give a vague approximation when a battle took place to illustrate the point, although that's a lot to ask. Lastly, be sure to mention what units you got relative to what the opponent got, to make sure that the units were actually overpowered and you weren't just sending infantry to the most specialized anti-infantry units that chew them up.
Link to the most recent version:
http://epicwar.com/maps/130647/
Also, if anyone would be interested in helping me by holding tests where I can play I'm on USEast.
Thanks for any reviews, comments and criticisms you can provide!