Upgrade trigger not working correctly

Galdiuz

Creator of Photon Command
Reaction score
98
I got a really simple upgrade trigger that sets the level of 2 upgrades every 5 minutes, however, it doesn't work. When run, players 1-10 get one level in attacking, players 11-12 get one level in defending and player 14 (Neutral Victim) get no levels at all. Here's my trigger:
Trigger:
  • Upgrade
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence (This is for testing)
      • Time - Every 300.00 seconds of game time
    • Conditions
    • Actions
      • Set IntegerC[1000] = (IntegerC[1000] + 1)
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Player - Set the current research level of Attacking to IntegerC[1000] for (Picked player)
          • Player - Set the current research level of Defending to IntegerC[1000] for (Picked player)


EDIT: Nevermind, solved by using Integer A 1-14 instead of picking all players.
 
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