Galdiuz
Creator of Photon Command
- Reaction score
- 98
I got a really simple upgrade trigger that sets the level of 2 upgrades every 5 minutes, however, it doesn't work. When run, players 1-10 get one level in attacking, players 11-12 get one level in defending and player 14 (Neutral Victim) get no levels at all. Here's my trigger:
EDIT: Nevermind, solved by using Integer A 1-14 instead of picking all players.
Trigger:
- Upgrade
- Events
- Player - Player 1 (Red) skips a cinematic sequence (This is for testing)
- Time - Every 300.00 seconds of game time
- Conditions
- Actions
- Set IntegerC[1000] = (IntegerC[1000] + 1)
- Player Group - Pick every player in (All players) and do (Actions)
- Loop - Actions
- Player - Set the current research level of Attacking to IntegerC[1000] for (Picked player)
- Player - Set the current research level of Defending to IntegerC[1000] for (Picked player)
- Loop - Actions
- Events
EDIT: Nevermind, solved by using Integer A 1-14 instead of picking all players.