Visibility reset

Discussion in 'Starcraft 2 (SC2) Editor Help' started by FannyShaver, May 23, 2010.

  1. FannyShaver

    FannyShaver Well-Known Member

    Ratings:
    +31 / 0 / -0
    Event - 5sec of the game

    Actions -

    Visibility - Disable Fog Of War visibility
    Visibility - Disable Black Mask visibility
    Player - Modify player 1 Minerals: Add 1000
    Player - Modify player 1 Minerals: Add 1000
    Player - Modify player 1 Minerals: Add 1000
    Player - Modify player 1 Vespene: Add 1000
    Visibility - Enable Fog Of War visibility

    In wc3 this would make an impression of already explored terrain keeping fog of war. for some reason it doesn't work, can someone take a look at this or it's just me?
     
  2. Ancanus

    Ancanus [ancanus@TheHelper.net]# _

    Ratings:
    +54 / 0 / -0
    Doesn't already explored terrain always keep fog of war? Or you mean you want a black mask over explored terrain? If so, you can use this:

    Trigger:
    • Events
      • Timer - Every 0.5 seconds of Game Time
      • Local Variables
      • Conditions
      • Actions
        • Visibility - Change visibility for player 1 to Unexplored within (Entire map) and Do Not check cliff level
     
  3. FannyShaver

    FannyShaver Well-Known Member

    Ratings:
    +31 / 0 / -0
    Didn't worked. I guess they are buggy overhere. I'll try few other things, then I guess it's a good idea to report a bug.
    For instance, even if you do, in Map Options No Fog of War for unexplored terrain, and in trigger set Fog of War On, it doesn't.
     
  4. Ancanus

    Ancanus [ancanus@TheHelper.net]# _

    Ratings:
    +54 / 0 / -0
    Is this what you're trying to accomplish?
     
  5. FannyShaver

    FannyShaver Well-Known Member

    Ratings:
    +31 / 0 / -0
    Here's what I am trying to achieve:

    1 is currently explored by unit
    2 has been already explored but is currently fogged
    3 has not been explored and has a gray or black maks (fuck knows which one)

    I am trying to have all 3 like 2.

    [​IMG]
     
  6. Ancanus

    Ancanus [ancanus@TheHelper.net]# _

    Ratings:
    +54 / 0 / -0
    Did you say Map Options : Unexplored Areas = Gray Mask didn't do it?
     
  7. FannyShaver

    FannyShaver Well-Known Member

    Ratings:
    +31 / 0 / -0
    No. There is a slight difference, but not exactly as much as I need it.
     
  8. sqrage

    sqrage Moderator Staff Member

    Ratings:
    +508 / 0 / -0
    Trigger:
    • Melee Initialization
      • Events
        • Game - Map initialization
      • Local Variables
      • Conditions
      • Actions
        • Visibility - Change visibility for player 1 to Explored within (Playable map area) and Do Not check cliff level



    What about that?

    Oh wait, just read the rest of the thread. The above one said unexplored though..
     
  9. Ancanus

    Ancanus [ancanus@TheHelper.net]# _

    Ratings:
    +54 / 0 / -0
    Yes. Actually like sgrage says. How about using that trigger to explore then unexplore?
     
  10. sqrage

    sqrage Moderator Staff Member

    Ratings:
    +508 / 0 / -0
    What's the point of unexploring it? What he wants is for the entire map to be explored.
     
  11. Ancanus

    Ancanus [ancanus@TheHelper.net]# _

    Ratings:
    +54 / 0 / -0
    True, what am I saying... :confused:

    Does just exploring does what you need?
     
  12. sqrage

    sqrage Moderator Staff Member

    Ratings:
    +508 / 0 / -0
    Yea, I tested it and that's exactly what it does.
     
  13. FannyShaver

    FannyShaver Well-Known Member

    Ratings:
    +31 / 0 / -0
    No, what I want is to do this in the beginning of the game, people start game, and give them already explored terrain.
    I need 3 ( unexplored and still gray masked terrain to be explored and fogged without mask automatically, entire map).
     
  14. Ancanus

    Ancanus [ancanus@TheHelper.net]# _

    Ratings:
    +54 / 0 / -0
    Ok... let's try agreeing in some terms.

    FannyShaver, from your image let's call:
    zone 1, WHITE
    zone 2, GRAY
    zone 3, BLACK

    What color do you want for:
    a) An area where no unit has gone to.
    b) An area that an unit has explored.
     
  15. sqrage

    sqrage Moderator Staff Member

    Ratings:
    +508 / 0 / -0
  16. FannyShaver

    FannyShaver Well-Known Member

    Ratings:
    +31 / 0 / -0
    Well, so either something is wrong with my pc, or I dunno. Once gray mask (explored and fogged terrain as you say) is applied I can't see no terrain - just like a black mask.
     
  17. sqrage

    sqrage Moderator Staff Member

    Ratings:
    +508 / 0 / -0
    Don't apply any masks or anything. The ONLY trigger you have to use is the one I posted above for the result in my screenshot.

    Trigger:
    • Melee Initialization
      • Events
        • Game - Map initialization
      • Local Variables
      • Conditions
      • Actions
        • Visibility - Change visibility for player 1 to Explored within (Playable map area) and Do Not check cliff level
     
  18. Dan

    Dan The New Helper.Net gives me great Anxiety... o.O;;

    Ratings:
    +160 / 1 / -0
    I love you, but you need to use VOCABULARY correctly...

    FOG = gray mask (at one point you saw but now you don't)
    UNEXPLORED = BLACK (at no point have you seen)
    VISIBLE = you can see...

    as far as I know there are no OTHER options... so what you are asking for is...

    the entire map to have "fog of war" ?
     
  19. FannyShaver

    FannyShaver Well-Known Member

    Ratings:
    +31 / 0 / -0
    Did exactly as you said. Here's the effect, it does differ;

    [​IMG]

    And without stripes

    [​IMG]

    I bet you can see the difference between this what will be explored and this what already was.

    Trigger:

    Trigger:
    • Melee Initialization
      • Events
        • Game - Map initialization
      • Local Variables
      • Conditions
      • Actions
        • Player - Modify player 1 Minerals: Add 1000
        • Player - Modify player 1 Minerals: Add 1000
        • Player - Modify player 1 Minerals: Add 1000
        • Player - Modify player 1 Vespene: Add 1000
        • Visibility - Change visibility for player 1 to Explored within (Playable map area) and Do check cliff level
     
  20. Ancanus

    Ancanus [ancanus@TheHelper.net]# _

    Ratings:
    +54 / 0 / -0
    How is what you are trying to accomplish different from the map I attached?
     

Share This Page