Renendaru
(Evol)ution is nothing without love.
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- JASS Abilities
I said earlier I would work on these Wc3Shady. I've been waiting on a request for what you need done...
- JASS Abilities
wc3shady, let me give u a little hint: Make 3-4 items for each race that are racial, meaning that they fit the race and they help the race. THey are going to help from start. Don't make a special shop. You can add them to the upgrade building But, items are vital, atleast in my opinoin though.
Quote:
- JASS Abilities
I said earlier I would work on these Wc3Shady. I've been waiting on a request for what you need done...
Don't forget things like the Sacrificial Skull for the undead and the ivory tower for humans. Maybe a tiny great hall for orcs...things like that.Well, yeah I guess I could put about 3 or 4. Just racial ones (i.e. the Night Elf Moonstone, changing day to night).
Maybe I missed a post? Anyways, last time I messaged you you said you were busy at the time. That was also quite a while ago.
Anyways, thanks! I'll send you a PM.
Sounds good, glad you like it, any other ideas you need?
Alright, I checked out the front page and noticed a few things about some of your units.Instead of asking me for any ideas I need, ask yourself if you have any ideas. If you have any at all, I want to hear them. Feedback on my units. Any single idea you have, let me hear it.
EDIT
Renedaru - i pmed you a few days ago, did you get it?
Alright, I checked out the front page and noticed a few things about some of your units.
For one thing, Arthas seems ungodly powerful as a hero. If you make a melee map, I wouldn't put him in there as is, tone his power down a little.
For the Scarlet Dawn, their workers lose health? That seems a little annoying since you'll have to replace them constantly. Its a cool idea to have them summoned, but once again, you may want to change that for the melee map if you make one.
Everything else looks great, can't wait to see how everything else plays out.
Any progress?
The aura thing is a pretty good idea, and it kinda limits the number of expansions since you have to have Priors with servants to keep them from dying. Too many would stretch forces thin. But, if the Priors make the servants, will the town hall just be for teching? That might actually give the Scarlets an advantage; they don't need to make workers, they can power tech and possibly gain a big advantage over other races.Oh yeah the Lich King is campaign only, and only takes place in one mission.
For the Scarlet Dawn, you have a point about the Servants. Possibly I could make a trigger that makes the Prior of Servitude automatically summon Servants whenever they die? I'm not sure how I could do this though, any ideas? Or maybe I should just remove that function. Hmm I have an idea - seeing as how "Worker" is a classification, Priors of Servitude could have an aura ability called "Dominion of Servitude", that only effects allied worker-type units. If the Servants have -.5 regeneration, the aura would have 1 regeneration, so a Prior of Servitude has to stay near them. This would force the Scarlet Dawn to defend early-game.
My god I haven't even begun to create the Scarlet Dawn. That's like two months of hard work right there.
Bah.
Yes, there has been. Although that list of progress on new units and such seemed small, a lot more has been done with the pre-existing Scourge units (i.e. Ghouls, Abominations, Crypt Fiends, etc etc). For example now I'm trying to work out an ability where Crypt Fiends can burrow to different areas with a blink-type spelled while burrowed.
The town hall will make the priors. You start with one prior. I'm actually thinking that making the Slaves' negative regeneration balance out with the aura, so the Slaves have 0 regeneration. Also, to hurry up production, Priors can auto-cast "Whip", which whips the Slaves, dealing damage and increasing attack speed.The aura thing is a pretty good idea, and it kinda limits the number of expansions since you have to have Priors with servants to keep them from dying. Too many would stretch forces thin. But, if the Priors make the servants, will the town hall just be for teching? That might actually give the Scarlets an advantage; they don't need to make workers, they can power tech and possibly gain a big advantage over other races.
For the burrow thing...call it Tunneling? Sounds like a good idea, if all units can use it the ability could replace the need for town halls and be a great way to get units around the map fast. Could be a good harassing technique too. But it might get too imbalanced if its an instant thing, you might want to make it so that the Crypt Fiend has to "build" the tunnel before it can be used.
So how many slaves will be made per "cast"? That could also give you some balancing problems if its too high or too low. I like the whip thing, sort of like the humans ability to put multiple builders on one building.The town hall will make the priors. You start with one prior. I'm actually thinking that making the Slaves' negative regeneration balance out with the aura, so the Slaves have 0 regeneration. Also, to hurry up production, Priors can auto-cast "Whip", which whips the Slaves, dealing damage and increasing attack speed.
Oh, it's called "Sinkhole" and only Crypt Fiends can use it. It's like a blink they can use while burrowed. And it's not map-wide. It has blink's normal range. Not only is it good for harassing, but say the Scourge attack someone, but their army loses, the Crypt Fiends can Burrow, then use Sinkhole to get away from the enemies base.
So how many slaves will be made per "cast"? That could also give you some balancing problems if its too high or too low. I like the whip thing, sort of like the humans ability to put multiple builders on one building.
Sinkhole sounds good, sounds pretty balanced too. Are there gonna be any other units that can move underground? Could be a new battlefront.
Dragoon
1. Information
Dragoons are the strongest soldiers of the Scarlet Dawn and defenders of humanity, and so the Red Dragonflight gave them dragons to ride.
2. Purpose
All Around Great Aerial Unit
3. Cost
385 Gold, 120 Wood
4. Statistics
Hit Points: 1350 Armor: 1 Damage: 76-98 Range: Medium Cooldown: 2.5 Sight: 180
5. Upgrades
Scald or Holy Flames
6. Abilities
Scald (Passive; damage over time to the target and all other enemy units the target is near) or Holy Flames (Ignites an area with holy flames, healing allied passerby units over time or damaging undead passerby units over time)
7. Concept/Model
Helmet-less human riding a red dragon and holding the red dragon's reigns
Most races start with five builders...except for the undead, but the ghoul and acolyte thing is special.Probably 3. Most races start with 3 builders, and if you start with 1 prior, it makes sense. With the whip thing, what do you mean human ability to put multiple builders on one building? It damages allies and increases their movement speed.
I don't think so. The Crypt Fiend would be the only logical unit that could burrow, but with Sinkhole, there's not much more point to making them move while underground. Plus, Sinkhole is more balanced like you said.
Also, I'm thinking the Dragoon needs better ideas:
Most races start with five builders...except for the undead, but the ghoul and acolyte thing is special.
I meant whip is a way to make things build faster, the human thing was just an example.
I thought there was talk of a dwarven digging machine...maybe that was on King's project.
As for the dragoon, I see a knight riding a dragon with a big ass sword...but that does sound a bit like a dragonhawk. For the abilities, how about:
EDIT: Charred Remains - Any enemy the dragoon kills is charred to ashes. When charred remains are walked over, they create a small cloud of dust, causing a small amount of vision reduction(10% curse).
Consume Ash - The dragoon lands to consume charred remains, healing 30 hit points per second.