Nazdra
New Member
- Reaction score
- 3
Well, for unit, there is PLENTY of things you and your team can possibly do. Since there is so many undead and shit now (Scourge and Forsaken), I'm pretty sure that some human will go wild on undead hunting. Wich give me this idea :
Witch Hunter :Wich Hunter's strenght relys on his fast mouvement and his great arsenal. However, he make up with this with low HP, Armor and he's pretty useless agains non-undead unit. Since he's ranged (using pistol or something), he's the perfect hit and run buddy.
I tought you could give him a high critical strike rate that only work on undead, silver bullet, wich would work as a poison on undead but lower damage on non-undead, and a holy water flask, wich would damage undead unit over time in the targeted area.
Also :
Archer : These human archer aren't like the elven ranger : they wear heavy plate, to protect them as well. Archer are slow (mouving and shooting) and doesn't have a alot of HP. However, they make up with this with a good Armor value, an extreme accuracy and strong composite bows.
Archer have high damage and are tought compared to Rangers. I was also thinking about a " shooting formation", wich would give the a 20% critical strike if an Archer is fighting beside two of his pals (meaning that you have to have 3 Archer for them to have the critical strike bonus).
Here's another idea :
Martyr : Martyr are kind of unique. They are no regular fighter. In fact, Martyr strenght relys on the fact that they can take ALOT of hit, even tought they don't seems to wear heavy armor, and that the more wounded they are, the stronger they hit. Martyr aren't good as wall or frontline, since they doesn't have any armor or damage reduction, and, most important of all, they would siphon way to much mana for cleric/healer wich would need to keep them heal. Martyr ARE slow, even if they don't wear heavy armor, for they wield big weapons.
Martyr deal more damage base on the less health he currently have. They could also have a cleaving attack, since they wear two-handed weapons. However, healing effect on them could be reduced by, let say 25%, making them bad for massers. I was also thinking that, once he gets, for exemple, to 20% of his total life, he would reduce all damage dealt to him for a low rate.
Here's the last idea I have left for now :
Wood Ranger :Wood Rangers are weaker version of Archer/Ranger. However, they are espacially good for scouting and for fighting when next to trees. He doesn't have the high attack range of the regular Archer, nor his damage, but he as a fast mouvement speed. Futhermore, the Wood Ranger has a really good sight, wich allow him to observe ennemy mouvement. Wood Ranger fighting ability are lame, except when he's surrounded by tree : while there's three or more trees in around him (could be in a range of 300), he gains an 20% evade bonus and a 50% damage bonus. As a huge plus, the scout could summon critter (like bunny, sheep and etc) to scout ennemy base without them to notice it.
For sure, Wood Ranger are best while fighting in the WOODS. I guess everyone understood that. If your planning to make Night Elf in your campaing, these are the only true unit that can rivalise with the night elf ranger, even tought they are weaker.
EDIT : Just saw a pretty funny model on the Hiveworshop : Here. Still, I can be usefull.
Portative Gun : This unit is extremely weak (peasent). It has low HP, Armor, damage and move slow. However, it is really valuable. Whenever he wants to, he can set up his turret (the spiker) and fire at a great rate. This turret protect the gunner, wich make it extremely resistant to ranged attack. However, melee attack are mortal to this unit. While the turret is deployed, the unit can't move, however, it can fire at a great speed and deal high amount of damage.
It could deal splash damage. It should also reduced ranged attack damage (except for siege), as it's the peasent that must be killed. This could be really accurate against flying unit, and less, but still strong, against ground unit. It would be the anti-ranged unit, wich would still be ranged.
Witch Hunter :Wich Hunter's strenght relys on his fast mouvement and his great arsenal. However, he make up with this with low HP, Armor and he's pretty useless agains non-undead unit. Since he's ranged (using pistol or something), he's the perfect hit and run buddy.
I tought you could give him a high critical strike rate that only work on undead, silver bullet, wich would work as a poison on undead but lower damage on non-undead, and a holy water flask, wich would damage undead unit over time in the targeted area.
Also :
Archer : These human archer aren't like the elven ranger : they wear heavy plate, to protect them as well. Archer are slow (mouving and shooting) and doesn't have a alot of HP. However, they make up with this with a good Armor value, an extreme accuracy and strong composite bows.
Archer have high damage and are tought compared to Rangers. I was also thinking about a " shooting formation", wich would give the a 20% critical strike if an Archer is fighting beside two of his pals (meaning that you have to have 3 Archer for them to have the critical strike bonus).
Here's another idea :
Martyr : Martyr are kind of unique. They are no regular fighter. In fact, Martyr strenght relys on the fact that they can take ALOT of hit, even tought they don't seems to wear heavy armor, and that the more wounded they are, the stronger they hit. Martyr aren't good as wall or frontline, since they doesn't have any armor or damage reduction, and, most important of all, they would siphon way to much mana for cleric/healer wich would need to keep them heal. Martyr ARE slow, even if they don't wear heavy armor, for they wield big weapons.
Martyr deal more damage base on the less health he currently have. They could also have a cleaving attack, since they wear two-handed weapons. However, healing effect on them could be reduced by, let say 25%, making them bad for massers. I was also thinking that, once he gets, for exemple, to 20% of his total life, he would reduce all damage dealt to him for a low rate.
Here's the last idea I have left for now :
Wood Ranger :Wood Rangers are weaker version of Archer/Ranger. However, they are espacially good for scouting and for fighting when next to trees. He doesn't have the high attack range of the regular Archer, nor his damage, but he as a fast mouvement speed. Futhermore, the Wood Ranger has a really good sight, wich allow him to observe ennemy mouvement. Wood Ranger fighting ability are lame, except when he's surrounded by tree : while there's three or more trees in around him (could be in a range of 300), he gains an 20% evade bonus and a 50% damage bonus. As a huge plus, the scout could summon critter (like bunny, sheep and etc) to scout ennemy base without them to notice it.
For sure, Wood Ranger are best while fighting in the WOODS. I guess everyone understood that. If your planning to make Night Elf in your campaing, these are the only true unit that can rivalise with the night elf ranger, even tought they are weaker.
EDIT : Just saw a pretty funny model on the Hiveworshop : Here. Still, I can be usefull.
Portative Gun : This unit is extremely weak (peasent). It has low HP, Armor, damage and move slow. However, it is really valuable. Whenever he wants to, he can set up his turret (the spiker) and fire at a great rate. This turret protect the gunner, wich make it extremely resistant to ranged attack. However, melee attack are mortal to this unit. While the turret is deployed, the unit can't move, however, it can fire at a great speed and deal high amount of damage.
It could deal splash damage. It should also reduced ranged attack damage (except for siege), as it's the peasent that must be killed. This could be really accurate against flying unit, and less, but still strong, against ground unit. It would be the anti-ranged unit, wich would still be ranged.