Warrior spell help

sidove

Member
Reaction score
22
Hi i have to ability ideas in my head. I'm wondering is it possible to do these spells:
Code:
[B]Berserk's Rage[/B]
The unit goes in to a furious rage dealing X % of it's hp on every attack. Last 20 seconds
Code:
[B]Kill of a god[/B]
Makes the unit get X strength when killing a unit with out using a spell.
+rep for help.
Thanks in advance.:)
 

iPeez

Hot food far all world wide!
Reaction score
166
'Kill of a God'
Ermmmmh... Bonus strength Y time or permanet strength?
Both is possible
 

lindenkron

You can change this now in User CP
Reaction score
102
Yes but i want it to get when dosen't uses it's spells and kills the unit (defeat it in melecombat)

So.. if he goes into a "fight" with a unit, and kills it without using any spells, you want him to gain strength bonus.. but if he uses a spell, no bonus on kill?
 

sidove

Member
Reaction score
22
Not to shoot you down or anything... but what would be the point of creating an offensve spell caster who gets bonuses to Str for killing someone with out using... spells?

I mean, in theory, with a lot of work you could make a tanking spell caster, but his spells would have to be very situational and have some purpouse to even bother using strength.

It would be a very interesting idea, but would take a lot of time and work to make it viable, and effective.

Hes not really a warrior or tank he is more like a barbarian that's way i wanted the spell.
And his main attribute is strength so you can choose to fight your enemy's with your spells and killing them fast or earning some strength for doing it the hard way..
BTW do you know how i should do this ability?
Edit: Okey sorry
 

I_RULE_YOU

New Member
Reaction score
34
That sounds very hard, maybe you could have a detection system that checks if the unit the hero is fighting was damaged by damage type spells or magic in the 30 seconds before its death? That sounds the easiest way I can think of....
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
here is a non-MUI version of it

Trigger:
  • events
    • unit is attacked
    • conditions
    • triggering unit not equal to attacked
    • actions
    • set attacked = triggering unit
    • set integer_count = 0
    • Trigger - turn on counting


Trigger:
  • counting
    • events
    • every 1.00 seconds of game time
    • conditions
    • actions
    • set integer_count = integer_count + 1


Trigger:
  • events
    • unit starts the effect of an ability
    • conditions
    • triggering unit equal to [your unit]
    • actions
    • set integer_count = 0
    • Trigger - turn off counting


Trigger:
  • events
    • unit dies
    • conditions
    • dying unit equal to attacked
    • integer_count greater than or equal to 10
    • actions
    • Hero - add 1 strength to killing unit
    • set integer_count = 0
    • Trigger - turn off counting


I tried and can't think of how to make it MUI...
anyway you'll need to fight at least 10 seconds without using a spell to gain strength if this is correct
 

sidove

Member
Reaction score
22
here is a non-MUI version of it

Trigger:
  • events
    • unit is attacked
    • conditions
    • triggering unit not equal to attacked
    • actions
    • set attacked = triggering unit
    • set integer_count = 0
    • Trigger - turn on counting


Trigger:
  • counting
    • events
    • every 1.00 seconds of game time
    • conditions
    • actions
    • set integer_count = integer_count + 1


Trigger:
  • events
    • unit starts the effect of an ability
    • conditions
    • triggering unit equal to [your unit]
    • actions
    • set integer_count = 0
    • Trigger - turn off counting


Trigger:
  • events
    • unit dies
    • conditions
    • dying unit equal to attacked
    • integer_count greater than or equal to 10
    • actions
    • Hero - add 1 strength to killing unit
    • set integer_count = 0
    • Trigger - turn off counting


I tried and can't think of how to make it MUI...
anyway you'll need to fight at least 10 seconds without using a spell to gain strength if this is correct

First of all it doesn't work for me and second of all you don't ever check if the attacking unit has an ability and
William didn't really understand so you need to make all the variables arrays or what?
 

DK's Pride

New Member
Reaction score
7
Trigger:
  • bla
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • ((Ability being cast) Equal to 1 of ur abilities) or (((Ability being cast) Equal to another of ur abilities) or ((Ability being cast) Equal to a third of ur abilities))
    • Actions
      • Trigger - Turn off bla bla <gen>
      • Wait X seconds
      • Trigger - Turn on bla bla <gen>


Trigger:
  • bla bla
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Level of Your Ability for (Killing unit)) Not equal to 0
    • Actions
      • Hero - Modify Strength of (Killing unit): Add 1


like... its not MUI and its not exactly what you want it just disable that he get strengt for X amount of time when he casts a spell

EDIT: can anyone make it MUI plz? =)
 

sidove

Member
Reaction score
22
Trigger:
  • bla
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • ((Ability being cast) Equal to 1 of ur abilities) or (((Ability being cast) Equal to another of ur abilities) or ((Ability being cast) Equal to a third of ur abilities))
    • Actions
      • Trigger - Turn off bla bla <gen>
      • Wait X seconds
      • Trigger - Turn on bla bla <gen>


Trigger:
  • bla bla
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Level of Your Ability for (Killing unit)) Not equal to 0
    • Actions
      • Hero - Modify Strength of (Killing unit): Add 1


like... its not MUI and its not exactly what you want it just disable that he get strengt for X amount of time when he casts a spell

EDIT: can anyone make it MUI plz? =)
Errmm it's passive :)
 

FireBladesX

Eating my wings!
Reaction score
123
For the first one, easiest way is to do:
Unit is attacked
Unit - make Attacking Unit damage Attacked Unit dealing (Life of Attacking Unit x .05) of attack type Chaos and damage type Universal
Mildly exploitable, but that's the way DotA does it.

Second one you can do with a damage detection system, and give your barbarian a hidden spellbook with a .01 second slow poison.

In the damage detection trigger, if the target is damaged and doesn't have the custom Slow Poison buff (there are two, stacking and non-stacking, use an Or comparison), then add a modified "Sphere" ability to that unit, and get rid of all art models associated with it.

If the barbarian kills a unit and it doesn't have the Sphere ability, then add the strength.
This method also takes care of item abilities, but also allied spells.
 

sidove

Member
Reaction score
22
For the first one, easiest way is to do:

Mildly exploitable, but that's the way DotA does it.

Second one you can do with a damage detection system, and give your barbarian a hidden spellbook with a .01 second slow poison.

In the damage detection trigger, if the target is damaged and doesn't have the custom Slow Poison buff (there are two, stacking and non-stacking, use an Or comparison), then add a modified "Sphere" ability to that unit, and get rid of all art models associated with it.

If the barbarian kills a unit and it doesn't have the Sphere ability, then add the strength.
This method also takes care of item abilities, but also allied spells.

Sorry i'm not so good at english can you Show in a trigger?
 

sidove

Member
Reaction score
22
here is a non-MUI version of it

Trigger:
  • events
    • unit is attacked
    • conditions
    • triggering unit not equal to attacked
    • actions
    • set attacked = triggering unit
    • set integer_count = 0
    • Trigger - turn on counting


Trigger:
  • counting
    • events
    • every 1.00 seconds of game time
    • conditions
    • actions
    • set integer_count = integer_count + 1


Trigger:
  • events
    • unit starts the effect of an ability
    • conditions
    • triggering unit equal to [your unit]
    • actions
    • set integer_count = 0
    • Trigger - turn off counting


Trigger:
  • events
    • unit dies
    • conditions
    • dying unit equal to attacked
    • integer_count greater than or equal to 10
    • actions
    • Hero - add 1 strength to killing unit
    • set integer_count = 0
    • Trigger - turn off counting


I tried and can't think of how to make it MUI...
anyway you'll need to fight at least 10 seconds without using a spell to gain strength if this is correct
On this triggers does it count as the hero casts an ability if his affected by passive ability while his in the "fight"?
 

DK's Pride

New Member
Reaction score
7
So by that you mean that "Kill of a God" aint passive?.. sounded passive to me in the description... Just create one trigger more that starts bla bla, for X amount of time you want when you start the effect of the ability? :p
 

sidove

Member
Reaction score
22
So by that you mean that "Kill of a God" aint passive?.. sounded passive to me in the description... Just create one trigger more that starts bla bla, for X amount of time you want when you start the effect of the ability? :p

IT IS PASSIVE. But i wondering if other passive ability will prevent it from working?
 

GooS

Azrael
Reaction score
154
How about, when the warrior casts a spell you add an additional buff to the targeted unit, when a unit dies and the killer is the warrior check if the buff is there, if not, add strength? seems kinda easy to me.

//==GooS
 

sidove

Member
Reaction score
22
How about, when the warrior casts a spell you add an additional buff to the targeted unit, when a unit dies and the killer is the warrior check if the buff is there, if not, add strength? seems kinda easy to me.

//==GooS

hmmm thats a nice idea +rep will try :thup:
 

DK's Pride

New Member
Reaction score
7
But the one i gave u was passive??? :nuts:

its when a unit dies and you have the following ability u gain str.. if that aint passive i dont know what it is :rolleyes:
 
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