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Accname

2D-Graphics enthusiast
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No easy way.
You can only check for specific abilities if the hero got them, but doing this for all abilities would use quite some performance.
You better create an ability array consisting of all abilities the hero could possibly have an iterate through it to decrease the number of checks needed.
 

Inflicted

Currently inactive
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Sadly its probably easier to do alot of comparisons using an Array storing the abilities as said above. That may take awhile though, also you will need to type the message code for each ability as there is no way to take the Name of the abilities and change it to String form as far as I know of. (The Raw Code maybe, not sure)
 
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