If anyone can find an explanation other than "WE fails" I will be grateful.
^^That trigger works fine, no problems at all.
v vThat trigger doesn't work at all.
The game display is simply to tell me that the trigger is running. Big obnoxious letters catch my attention.
The item being acquired is a dummy item; everything on the two items is the same except for the tooltip. In a separate trigger, the items are removed after they are acquired. I thought this might be the problem; but if it was, 1 of the trigger wouldn't still work.
I thought, "hmm, maybe a buggy item ID or something" and i deleted and remade the item and trigger; and it still didnt work. Sadly, I have spent damn near 2 hours wondering why this is failing. Anyone got an idea?
***edit*** Just for the hell of it, i swapped the item required in the not working trigger to the item in the working trigger, and it doesn't work. Simply put, this trigger is not running. The only question viable to be asked is, "Is it turned on?" yes, yes it is. "Okay, go ahead and check, make sure there is a little check box in the 'enabled' box." Yes, yes there is. "Okay, and next to that is a little box that says, 'Initially on' you see it?" yes, yes I do. "And is that box also checked?" Why yes, yes it is.
To clarify, I have 2 identical triggers set up, but only 1 of them works. *boggle*
Trigger:
- Weak Constitution
- Events
- Unit - A unit Acquires an item
- Conditions
- ((Triggering unit) has an item of type Weak Constitution) Equal to True
- Actions
- Game - Display to (All players) the text: SDGSGSSGSDGSDSDGSD
- Set WeakConstitution2 = (WeakConstitution2 + 1)
- Set WeakConstitution[WeakConstitution2] = (Triggering unit)
- Trigger - Turn on Weak Constitution 2 <gen>
- Events
^^That trigger works fine, no problems at all.
v vThat trigger doesn't work at all.
Trigger:
- Puppet Master
- Events
- Unit - A unit Acquires an item
- Conditions
- ((Triggering unit) has an item of type Puppet Master) Equal to True
- Actions
- Game - Display to (All players) the text: SDGSGSSGSDGSDSDGSD
- Set PuppetMaster2 = (PuppetMaster2 + 1)
- Set PuppetMaster[PuppetMaster2] = (Triggering unit)
- Trigger - Turn on Puppet Master 2 <gen>
- Events
The game display is simply to tell me that the trigger is running. Big obnoxious letters catch my attention.
The item being acquired is a dummy item; everything on the two items is the same except for the tooltip. In a separate trigger, the items are removed after they are acquired. I thought this might be the problem; but if it was, 1 of the trigger wouldn't still work.
I thought, "hmm, maybe a buggy item ID or something" and i deleted and remade the item and trigger; and it still didnt work. Sadly, I have spent damn near 2 hours wondering why this is failing. Anyone got an idea?
***edit*** Just for the hell of it, i swapped the item required in the not working trigger to the item in the working trigger, and it doesn't work. Simply put, this trigger is not running. The only question viable to be asked is, "Is it turned on?" yes, yes it is. "Okay, go ahead and check, make sure there is a little check box in the 'enabled' box." Yes, yes there is. "Okay, and next to that is a little box that says, 'Initially on' you see it?" yes, yes I do. "And is that box also checked?" Why yes, yes it is.
To clarify, I have 2 identical triggers set up, but only 1 of them works. *boggle*