I'm trying to reduce the loading time of a map:
It has many doodads
It has many custom abilities
And it has many custom units.
I took doodads out the equation but there is still is a long loading time on the map. I want to play this online but any kind of extra loading time might equate more on multiplayer and also perhaps in the form of lag. So, what needs cutting down?
It has many doodads
It has many custom abilities
And it has many custom units.
I took doodads out the equation but there is still is a long loading time on the map. I want to play this online but any kind of extra loading time might equate more on multiplayer and also perhaps in the form of lag. So, what needs cutting down?