Dark_Phoenix
New Member
- Reaction score
- 3
Trigger:
- Blazing Fear
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Blazing Fear
- Actions
- Set BlazingFear = (Target unit of ability being cast)
- Set BlazingPlayer = (Owner of BlazingFear)
- Special Effect - Create a special effect attached to the overhead of BlazingFear using Abilities\Weapons\LordofFlameMissile\LordofFlameMissile.mdl
- Set BlazingEffect = (Last created special effect)
- Unit - Cause (Casting unit) to damage BlazingFear, dealing ((Real((Agility of (Casting unit) (Include bonuses)))) x 3.00) damage of attack type Chaos and damage type Universal
- Unit - Change ownership of BlazingFear to Neutral Hostile and Retain color
- Unit - Add Cargo Hold (Orc Burrow) to BlazingFear
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (BlazingFear has buff Blazing Heat ) Equal to True
- Then - Actions
- Set tempPoint = (Random point in (Playable map area))
- Unit - Order BlazingFear to Move To tempPoint
- Custom script: call RemoveLocation(udg_tempPoint)
- Wait 2.00 seconds
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (BlazingFear has buff Blazing Heat ) Equal to True
- Then - Actions
- Set tempPoint = (Random point in (Playable map area))
- Unit - Order BlazingFear to Move To tempPoint
- Custom script: call RemoveLocation(udg_tempPoint)
- Wait 3.00 seconds
- Else - Actions
- If - Conditions
- Special Effect - Destroy BlazingEffect
- Unit - Change ownership of BlazingFear to BlazingPlayer and Retain color
- Unit - Remove Cargo Hold (Orc Burrow) from BlazingFear
- Unit - Order BlazingFear to Stop
- Events
Basically causes the game to crash.