why the units fleeing sometimes?

JFA

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Here is the map. I have a weird problem.

When the test started press esc 3 times and you'll see units not flees from the tower when their health is getting low BUT at the second tower, they're trying to flee from the towers

I want to make this units not fleeing from the towers without changing their slots and alliance settings
 

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  • flee test.w3x
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Solu9

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Check the unit's "Can Flee" stat.
If it set to True, then set it to false.
 

JFA

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Check the unit's "Can Flee" stat.
If it set to True, then set it to false.


Thanks solu9 but everyone told about this function but it's already turned off, otherwise i'm sure it's not about that

edit: yes i see it's true now i'll test it again but i don't think it's about that
edit2: yes nothing was changed when i've set "can flee as false"
 

Solu9

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Hm yeah.
The AI sometimes behaves in strange ways.

I would suggest you add the spawned units to a unit group.
The have a periodic trigger pick all the units in that group and order them to attack-move to the location.
Every 3-5 seconds.

Of course this depends on how many units will eventually be in your map.
But from what I can see it will not become a problem.
 

jfamap

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i know but my map already have a pick every units triggers for this reason i need a stable solution :( first we should discover why they're not fleeing from first tower and flees from the second tower
 

Solu9

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Permanent unit groups are a very solid solution.

For the fleeing. Trying opening the AI manager and uncheck the "Units Flee" under the General Tab.
 

JFA

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ah souns interesting but i've never used ai manager. can you explain "exactly" what i must do? because i don't have any knowledge about ai manager. I understand i can uncheck but how can i import it in the map?
 

JFA

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i hope someone can found solution because this trigger determines fate of my very very old map :(
 
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