Won't Go onto level 2

idk_a_name

ABC GUM :D
Reaction score
43
I need help with a trigger that sets the level to "level 2" after the monsters of level 1 have been defeated. The problem is when the monsters from level 1 are defeated level 2 doesn't start!
Here are my triggers.
Code:
Next Level
    Events
        Player - Player 12 (Brown)'s Food used becomes Less than or equal to 0.00
    Conditions
        Defeat Equal to False
    Actions
        -------- Level Setup --------
        Set Level_Number = (Level_Number + 1)
        Trigger - Run Update Title <gen> (checking conditions)
        -------- Timer --------
        If (Level_Number Equal to 1) then do (Countdown Timer - Start Next_Level as a One-shot timer that will expire in 60.00 seconds) else do (Countdown Timer - Start Next_Level as a One-shot timer that will expire in 15.00 seconds)
        Countdown Timer - Create a timer window for (Last started timer) with title ((Level  + (String(Level_Number))) +  in...)
        -------- Set Next Level --------
        If (Level_Number Equal to 1) then do (Wait 44.50 seconds) else do (Do nothing)
        Game - Display to (All players) the text: |c0000cdf9Next leve...
        If (Level_Number Equal to 30) then do (Game - Display to (All players) for 30.00 seconds the text: |c0000cdf9Excellent...) else do (Do nothing)
        Trigger - Run Set Levels <gen> (checking conditions)

Code:
Core Funtion
    Events
        Time - Next_Level expires
    Conditions
        Defeat Equal to False
    Actions
        -------- Setup Timer --------
        Countdown Timer - Pause Next_Level
        Countdown Timer - Destroy (Last created timer window)
        -------- Create Units --------
        Unit - Create Monster_Amount Monster_Type for Player 12 (Brown) at (Center of Side 1 spawn <gen>) facing Default building facing degrees
        -------- Level Info --------
        If (Level_Number Equal to 10) then do (Game - Display to (All players) the text: |c00ff0000BOSS LEVE...) else do (Do nothing)
        If (Level_Number Equal to 20) then do (Game - Display to (All players) the text: |c00ff0000BOSS LEVE...) else do (Do nothing)
        If (Level_Number Equal to 30) then do (Game - Display to (All players) the text: |c00ff0000BOSS LEVE...) else do (Do nothing)
        -------- Run Triggers --------
        Trigger - Run Startup Movement <gen> (checking conditions)
        -------- Misc. --------
        Unit Group - Pick every unit in (Units owned by Player 12 (Brown)) and do (Unit - Set (Picked unit) acquisition range to 0.00)
 

dragonhord

Knowledge is true opinion. - Plato
Reaction score
82
Well.. the first question would be do your units actually add food to the players food count... if the food doesnt change from 0 then it never actually hits 0... so... that wont work... and then the second question would be are you sure you dont have another unit on the map for brown that might take food... that wont help much either :D
 
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