WolfieeifloW
WEHZ Helper
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I'm looking for a coder now.
If you can make and code spells, please contact me.
You must use the Damage system though.
Forewarning:
I am not creating World of Warcraft (Herein 'WoW') in Warcraft 3 (Herein 'WC3');
I am creating the dungeons and instances part of WoW.
Just want to get that part clear.
You're not going to find Ogrimmar, or Dalaran in my maps,
You're going to find Ragefire Chasm, and Violet Hold.
Now, let's get this party started!
Information
As in the title, this is still a WIP.
This information section will include my plans for the map when it's done.
If you want to know what's currently finished, look below for "Project Progress".
My project, WoW3, is going to be a series of maps.
In the very first map, Ragefire Chasm, is where you pick your class.
There's going to be a save/load code system in effect.
This way, you actually level your hero from 1, all the way to 80.
I'm going to make all Horde/neutral only (for now) dungeons, no Alliance, sorry.
Everything from Ragefire Chasm, all the way up to Halls of Reflection is going to be made.
Classes
- Melee DPS:
- Frost/Unholy Death Knight
- Feral Druid
- Retribution Paladin
- Rogue
- Enhancement Shaman
- Arms/Fury Warrior
- Ranged DPS:
- Moonkin Druid
- Hunter
- Mage (Probably a mix of all three to start; Later on one of each to choose from)
- Shadow Priest
- Warlock
- Healers:
- Druid
- Paladin
- Disc Priest
- Holy Priest
- Shaman
- Tanks:
- Blood Death Knight
- Druid
- Paladin
- Warrior
Spells
Every class is going to have five spells except the DPS Death Knight.
The Frost/Unholy Death Knight is sort of two classes in one.
He has 8 spells in total, with only 4 being able to be used at once.
Please feel free to offer suggestions for classes that don't have spells yet;
And changes for the classes that do have spells already.
Normal text indicates an active spell.
Underlined text indicates a passive spell.
Italicized text indicates an auto-cast spell.
Bolded text indicates the heroes auto-spell*.
Please feel free to give feedback/suggestions on the spells!
- Melee DPS:
- Frost DK:
- Frost Presence: Increases damage of nearby allies by a percent.
- Obliterate: Brutally strikes an opponent, adding high damage to your attack.
- Howling Blast: Blasts a target with freezing cold, dealing damage to the target and in an AoE. Applies Frost Fever, causing targets to be slowed.
- Chains of Ice: Causes the target to be immobilized in chains, unable to move.
- <To be announced>
- Unholy DK:
- Unholy Presence: Increases attack rate of nearby allies by a percent.
- Plague Strike: Strike an opponent, dealing extra damage and applying Blood Plague, dealing damage over time.
- Death Coil: Sends out a coil of death, dealing damage to a target.
- Unholy Frenzy: Increases the attack rate of a target, but drains health per second.
- <To be announced>
- Feral Druid:
- Mangle: Mangles the enemy, dealing minor damage and causing it to take an extra 30% damage from Claw. Rewards 1 combo point.
- Claw: Claws the enemy, dealing extra damage based on Agility. Rewards 1 combo point.
- Ferocious Bite: Bite the enemy, dealing damage based on Agility increased by combo points. Has a chance to use only 3 combo points up, else it removes all of them.
- Prowl: Go into a prowl, going invisible while slowing movement by 30%. If Prowl is broken by an attack, it will deal bonus damage.
- Ravage: Gives a chance to induce Ravage, causing the Druid to attack extremely fast for a short period.
- Retribution Paladin:
- Judgements of The Wise: Regains mana back and deals damage if there's a seal active.
- Seal of Truth: Gives extra damage, and applies a debuff causing other spells to do 15% increased damage.
- Crusader Strike: An instant hard hitting attack, dealing extra damage based on Strength, with a moderately high change to crit.
- Divine Storm: Instantly deals damage to all enemies in melee range of the Paladin.
- Retribution Aura: Blesses allies with an aura that deals damage to melee units that attack them.
- Rogue:
- Shadowstep:
- Kidney Shot:
- <To be announced>
- Stealth:
- Deadly Poison:
- Enhancement Shaman: <To be announced>
- Arms/Fury Warrior: <To be announced>
- Frost DK:
- Ranged DPS:
- Moonkin Druid: <To be announced>
- Hunter: <To be announced>
- Mage: <To be announced>
- Shadow Priest: <To be announced>
- Warlock: <To be announced>
- Healers:
- Druid: <To be announced>
- Paladin: <To be announced>
- Disc Priest: <To be announced>
- Holy Priest: <To be announced>
- Shaman: <To be announced>
- Tanks:
- Blood DK: <To be announced>
- Druid: <To be announced>
- Paladin: <To be announced>
- Warrior: <To be announced>
Features
- Casting bar system; Full channeling/casting bars!
- Casting Text system; See what spells your allies are casting!
- Full combo point system; Rogue's and Feral Druid's rejoice!
- Unique character spell*; Every class has a unique feel!
- Five* spells per hero; Ten levels each!
- Every Horde/Neutral dungeon; Experience WoW in WC3!
- <More coming soon!>
This default passive is always there, from level 1-80.
You do not have to learn it, or spend points on it.
It levels as you level.
Project Progress
Pre-Map Things
Expected Release Date: Not yet set.
Heroes: 2/21 : 9.52% Complete

Spells: 21/113 : 18.58% Complete

Systems: 6/6 : 100% Complete

Overall: 29/140 : 20.71% Complete

I'm doing things in a certain order.
I'm not doing any terrain, or making the map until the above things are done.
Other Notes
I will update this thread and post often to let everyone know how things are going.
Feel free to post suggestions and things.
Just wanted to get this basically posted so people know!
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