Alright, here's the easiest way, if your units are heros than have the trigger:
Events:
Unit-Specific Unit Event: (Marked hero) dies
Conditions:
Actions:
Hero-Revive: Respawn (Marked hero)
Of course, there's a lot you can do in addition, such as if you want it timed, put a wait condition before the hero-revive trigger, also if you want limited lives, add these:
Condition:
Real comparison: (player ? lives) is greater than 0
Actions:
Set Variable: (player ? lives) = (algebraicplayer ? lives) - 1)
remember to pre set your variables in the object manager, or you can just do it durring trigger editing
of course you need one of these per player, remember that
on a scale of 1 to 10, how useful was this (5 being the best, 1 being to technobabbly, 10 being a whatthehellareyousayingbabblythingamabobber(long enough word?))
neo, if people want help on something, they will make a new thread. that way, people that actually want help dont have to keep posting in the same thread, making it so when someone else loads up the thread, they have to see every other post and take up more bandwidth.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!