O
ondedlo
Guest
I made a UMS game against the comp where it begins with the custom AI. So the comp player expands and makes new bases, then after 15 mins, I set a triggger to make the AI go to insane - but I only wanted the insane script to last 30 mins, then I wanted it to go back to custom. But it seems once you activate an AI script it continues running - so my question is - there any way to turn an AI script off completely?