R@i_no_Wyrm
New Member
- Reaction score
- 43
Decrease his turn rate. but don't make it 0. Or should we add it? hmm... not sure...
For each (Integer A) from 1 to 10, do (Actions)
Schleifen - Aktionen
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
((Player((Integer A))) controller) Gleich Benutzer
((Player((Integer A))) slot status) Gleich Spielt
'THEN'-Aktionen
Set SlideFacing[(Integer A)] = (Facing of SlideUnits[(Integer A)])
Set temp_point = (Position of SlideUnits[(Integer A)])
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
(Terrain type at temp_point) Gleich Northrend - Eis
(SlideUnits[(Integer A)] is alive) Gleich True
'THEN'-Aktionen
Set temp_point2 = (temp_point offset by 7.00 towards SlideFacing[(Integer A)] degrees)
Einheit - Move SlideUnits[(Integer A)] instantly to temp_point2
Set HeroSlideEffect[1] = (Position of SlideUnits[(Integer A)])
Spezialeffekt - Create a special effect at HeroSlideEffect[1] using Abilities\Weapons\ZigguratMissile\ZigguratMissile.mdl
Spezialeffekt - Destroy (Last created special effect)
Custom script: call RemoveLocation (udg_HeroSlideEffect[1])
Custom script: call RemoveLocation(udg_temp_point)
Custom script: call RemoveLocation(udg_temp_point2)
'ELSE'-Aktionen
Custom script: call RemoveLocation(udg_temp_point)
'ELSE'-Aktionen