Escape Help

darkRae

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You should try making it 1.00
Or have a trigger that makes the unit face the angle to (target point of issued order) in (angle/90)
 

darkRae

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No, change the turn rate to 1.00
You can try changing the Periodic Event rate too. Just experiment with things, you'll find out which is best :D
 

Kill3rbeast

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Hm, sorry i wasn't online the last days...

You are right in my trigger is a bit confusing and also a bit leaky. But AoW_Hun7312 slide trigger is leaky, too. Worked over my trigger and found out to really avoid leak you need to set the Slide Players in other trigger (SlideUnits). Then you dont take unit group (All units were put into a group and then once for once used, that takes performance...). Take "for each inteager A from 1-10 (if you have 10 Players). Then make triggers like:

Code:
For each (Integer A) from 1 to 10, do (Actions)
    Schleifen - Aktionen
         If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            'IF'-Bedingungen
                ((Player((Integer A))) controller) Gleich Benutzer
                ((Player((Integer A))) slot status) Gleich Spielt
            'THEN'-Aktionen
                Set SlideFacing[(Integer A)] = (Facing of SlideUnits[(Integer A)])
                Set temp_point = (Position of SlideUnits[(Integer A)])
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    'IF'-Bedingungen
                        (Terrain type at temp_point) Gleich Northrend - Eis
                        (SlideUnits[(Integer A)] is alive) Gleich True
                    'THEN'-Aktionen
                        Set temp_point2 = (temp_point offset by 7.00 towards SlideFacing[(Integer A)] degrees)
                        Einheit - Move SlideUnits[(Integer A)] instantly to temp_point2
                        Set HeroSlideEffect[1] = (Position of SlideUnits[(Integer A)])
                        Spezialeffekt - Create a special effect at HeroSlideEffect[1] using Abilities\Weapons\ZigguratMissile\ZigguratMissile.mdl
                        Spezialeffekt - Destroy (Last created special effect)
                        Custom script:   call RemoveLocation (udg_HeroSlideEffect[1])
                        Custom script:   call RemoveLocation(udg_temp_point)
                        Custom script:   call RemoveLocation(udg_temp_point2)
                    'ELSE'-Aktionen
                        Custom script:   call RemoveLocation(udg_temp_point)
            'ELSE'-Aktionen

Tanks to dhk_undead_lord to help me create this leakfree slide trigger...
 

darkRae

Ueki Fan (Ueki is watching you)
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Dude, the problem is solved.
And why would you need to use Loops?
Using a Unit Group is easier.
Just add/remove when you want to.
 

BloodReaver

New Member
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Ugh! Ok I just need a stinking slide trigger. Can someone make me a map with triggers:
-Slide
-Slide (uncontroll)
-death on snow touch

I am trying not to sound greedy but anyway it would be nice to learn this trigger, but I can't. I'll work on making my own later but now I really wanna make the map. I am on vacation from school for a week so I want to strat it and not spend 9 hours on one trigger!!!
 

darkRae

Ueki Fan (Ueki is watching you)
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Errr..... what about my previous triggers? Which is in the map NotBlah?
 

BloodReaver

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Well yours are good but I also need some that turn which is impossible for me to get. I have tried changing triggers, changing periodic event, changing turn rate and I still cant get it and now the death trigger doesn't work!
 

darkRae

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Check if the unit (which is going to be moved) is standing on a Snow Tile. Then kill him.
 

R@i_no_Wyrm

New Member
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what exactly you want? a controlled sliding? Take ice from icecrown glacier and northend to do well with the trigger...
 

BloodReaver

New Member
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Well I would like:
-Ice where you can move on (have that)
-Die when you touch snow (have that)
-Move around on ice like in so many maps. Like Polar Escape, Escape Builder, Slide Ninja Slide. (NEED THAT)

So if you can help me make a smooth controllable ice I would like that!
 

darkRae

Ueki Fan (Ueki is watching you)
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Oh, lemme guess. You cannot turn your unit while sliding?
Try increasing the Periodic Event interval.
 

BloodReaver

New Member
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No I can I was able to do something by myself. The problem is I need to double click my destination every 3 or 4 times. And it still isn't as smooth as Polar Escape sliding (which is how I want my sliding)
 

darkRae

Ueki Fan (Ueki is watching you)
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Yup, that's the problem.
Try increasing the Periodic Event interval (not reduce :p sorry)
 

BloodReaver

New Member
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When I increased it, it only resulted in bits at a time. Instead of smooth it would move an inch, wait. Move another inch, wait. And in continues! I would really like it to be smooth.
 

darkRae

Ueki Fan (Ueki is watching you)
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Try forcing the unit to face the angle to the target point of issued order.
 
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