Those medics are ********.....
i got another idea youll have to buy the food , can you help?
i want that every time i buy food 1 medic be created at location , theiir cost will be 40 , and every time i kill a larvae it give me 2 minerals who can give me the triggers=?
for the medic thing, make a location around the beacon called "BEACON" and another a bit in front of it called "MOVEUNIT"
for which player will this trigger execute:
players buying medics
Conditions:
- Brings
'current player' brings 'at least 1' 'unit' to 'BEACON'
- Accumulates
'current player' accumulates 'at least 40' 'minerals'
Actions:
- set recources
Modify recources for 'current player' 'subtract' '40' 'minerals'.
- Move unit
move 'all' 'men' at 'BEACON' for 'current player to 'MOVEUNIT'
- Create unit
create '1' 'medic' at 'where they pop up' 'for 'current player'
- preserve trigger
-------------------------------------------
as for the larva....
Conditions:
- Current player kills at least 1 Larvae owned by Player 8
Actions:
- Set deaths
Modify death counts for 'player with larva' 'Set to' '0' for 'larva'.
- set recources
Modify recources for 'current player' 'add' '2' 'minerals'.
-preserve trigger
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!