Sgqvur
FullOfUltimateTruthsAndEt ernalPrinciples, i.e shi
- Reaction score
- 62
After enabling Occlusion with EnableOcclusion[BJ] it doesn't kick in when units get near trees (trees should become transparent says the hint). Destructables have some field occlusion height and units have something called occluder height(0 by default) or something. So how does those things actually work together? (I want to see some transparent trees =)!!)