NeuroToxin
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Im having trouble understanding the tail part...
Im having trouble understanding the tail part...
Spell Name: Soul Shattering
Code Preference: GUI if possible
Spell Type:
Its a spell of a chosen hero which only can be picked once, so I guess it doesn't matter?
Description:
The spell will shoot 4 bolts (with tail from the caster) towards random enemies nearby (each bolt must hit a different target than the other, unless not enough targets are nearby). Let's say max range is 800. When the tailed bolts hit enemies they will split out (like Chain Lightning) and hit more targets, even targets further away than 800, up to... 1500 or so.
The initial damage of the 4 bolts is 1300 and the secondary targets gets hit for 650.
While the spell is active the caster can not move or do anything else. A kind of channeled spell. 5sec duration. The caster will be surrounded by a shadowy flame during the spell (doing no damage to the caster nor attackers)
And last the bolts (with tail, can't stress the tail enough) must also be shadow like.
Only 1 level of the spell is necessary.
Other Remarks:
More levels could shoot more bolts, hit more targets, doing more damage. But that's very optional.
Thanks in advance!
Edit: The caster must be trapped in a cast animation during the channeling.
Spell Name: Lightning Wave
Code Preference: GUI
Spell Type: MUI
Description: The caster has lightning spread out from around him. It purges every enemy it hits for 2, 3, 4 seconds. And does 100, 175, 250 damage.
Other Remarks: If you could use animations from RoC, not FT only ones. That is all
Targets allowed: Enemy/Allied(not your own), units,summons, non-hero
Ayanami, the animation is still screwed up when you cast the skill manually.
Hey there
i got a spell that i need for my map
Spell Name: Bloody Rage
Spell Type: Each player only has 1 Hero in my Map, so i guess MPI ?
Description:
- The casting Hero moves instantly to the Target
- should only target Heroes
- then attack 4/5/6 times (normal attacks would be nice, so items can cause effects and bonus damage)
- +(50/75/100 + Intelligence) bonus damage/hit
- stuns the target while he attacks.
- the attack speed should be 2 attacks / sec => 2 / 2.5 / 3 sec
- and 2 / 2.5 / 3 sec stun
- or each hit does 0.5 sec stun, so he isn't stuned the full time if some other hero kills the casting hero or stuns him
if normal attack isn't possible it should do (175/200/225 + Intelligence of the Hero) Dmg per Hit.
optional:
- some good looking special effects, something with blood so the name fits even better. ^^
- each hit does 25 / 30 / 35 % Lifesteal.
sry for any possible english mistakes
(i'm from germany and i my english grades are horrible xD)
thx ;D
Anonemuss
For that, I believe it's a Warcraft 3 issue. I've encountered that problem in other games too.
yo neru you soon done my spell, ou're allowed to do it in vjass if you want