Gwafu
Active Member
- Reaction score
- 12
Well I got these two triggers, they are too long to be posted. I'll just explain what it does.
First of all, every 0.50 seconds, there is another trigger (doesn't belong to the two) that pick every Gnome Ark (the transport) on the map, then check if they are not belong to the 8 groups. And if the picked unit is not, it will add to Unit Group [0].
The first trigger has an the event "Unit - A unit is loaded into a transport". Then there's the condition if the loaded unit is a Rifleman. Then if it is, it will add the Transport the Unit group.
There will be 9 unit groups.
Unit Group [0-9]
If the unit is in UG [0]. It will remove the transport from UG [0] and add it to UG [1] and add the ability (I won't explain what is it, it is not important)
The second trigger IS the problem. What I want is that, when the Rifleman is unloaded from the Transport, it will check the LOADER of the Rifleman and check what Unit Group it is and remove the ability.
Help me plox :>
First of all, every 0.50 seconds, there is another trigger (doesn't belong to the two) that pick every Gnome Ark (the transport) on the map, then check if they are not belong to the 8 groups. And if the picked unit is not, it will add to Unit Group [0].
The first trigger has an the event "Unit - A unit is loaded into a transport". Then there's the condition if the loaded unit is a Rifleman. Then if it is, it will add the Transport the Unit group.
There will be 9 unit groups.
Unit Group [0-9]
If the unit is in UG [0]. It will remove the transport from UG [0] and add it to UG [1] and add the ability (I won't explain what is it, it is not important)
The second trigger IS the problem. What I want is that, when the Rifleman is unloaded from the Transport, it will check the LOADER of the Rifleman and check what Unit Group it is and remove the ability.
Help me plox :>