kingkwong92
Well-Known Member
- Reaction score
- 25
Trigger:
- Custom script: call SetUnitX(udg_unit,udg_X)
- Custom script: call SetUnitY(udg_unit,udg_Y)
Im currently using this trigger to move my unit rather than
Trigger:
- Unit - Move unit instantly to Temp_Loc_2
This is because it allows me to cast spells while sliding and also doesn't break channeling spells.
However the model doesn't move. The shadow on the ground and the variable detects the unit as being moved but the model just stays in the same place. This doesn't happen when I use the Move unit instantly to... however I need to be able to cast spells and not cancel channeling abilities when I do this.