I found something funny and quite weird in the Editor. It's probably useless, but someone might figure out what to do with it.
When you place multiple units of the same type, they are usually labeled:
Blood Mage 0012, Blood Mage 0013, Blood Mage 0014, etc.
However, notice that all 7 blood mages in this map have the same label: Blood Mage 0012.
View attachment Duplicate Units.w3x
How to reproduce this bug?
1. Open a blank map.
2. Place some unit, for example a Blood Mage.
3. Make a trigger that references to the Blood Mage (no matter what, it will not run anyway).
4. Place another random unit (for example Footman).
5. Select the Blood Mage and press Delete.
6. When asked if you really want to delete, click Cancel.
7. Select the Footman and delete it.
8. Press Ctrl+Z (Undo shortcut)
9. Press Ctrl+Z again.
10. Voila! Now you have two identical overlapping Blood Mages. Select one and move it aside to see they have the same editor label.
Edit: Actually it's much easier - you don't need the footman, just select the bloodmages, Delete -> Cancel -> Ctrl+Z and they double.
You can repeat the process, but this time select both BMs and try to delete them. When you double press Ctrl+Z later, you will have 4 BMs!
Now try to make each one of them do a different thing with a trigger and see the chaos that happens
This can be quite a hassle when you have your unit referenced in many triggers. It happened while I was making an RPG. I had to delete one of the duplicates and manually re-enable all triggers referencing to the other. That's why it is so much better to store your units into a variable
When you place multiple units of the same type, they are usually labeled:
Blood Mage 0012, Blood Mage 0013, Blood Mage 0014, etc.
However, notice that all 7 blood mages in this map have the same label: Blood Mage 0012.
View attachment Duplicate Units.w3x
How to reproduce this bug?
1. Open a blank map.
2. Place some unit, for example a Blood Mage.
3. Make a trigger that references to the Blood Mage (no matter what, it will not run anyway).
4. Place another random unit (for example Footman).
5. Select the Blood Mage and press Delete.
6. When asked if you really want to delete, click Cancel.
7. Select the Footman and delete it.
8. Press Ctrl+Z (Undo shortcut)
9. Press Ctrl+Z again.
10. Voila! Now you have two identical overlapping Blood Mages. Select one and move it aside to see they have the same editor label.
Edit: Actually it's much easier - you don't need the footman, just select the bloodmages, Delete -> Cancel -> Ctrl+Z and they double.
You can repeat the process, but this time select both BMs and try to delete them. When you double press Ctrl+Z later, you will have 4 BMs!
Now try to make each one of them do a different thing with a trigger and see the chaos that happens
This can be quite a hassle when you have your unit referenced in many triggers. It happened while I was making an RPG. I had to delete one of the duplicates and manually re-enable all triggers referencing to the other. That's why it is so much better to store your units into a variable