Let me just check my schedules if it conflicts :lol:......i can be online friday aft/nights.. (most probably).
that's when i go out with friends to the nearby computer cafes to play wc3/dota/l4d whatsoever on GG.
thanks for the report.Hey,
I played your map for quite a bit of time, so I'll give you my report. For a beta progress, it's not doing too bad.
{-} When I was playing Single Player as any Defiled player slot, I got 0 gold, therefore I couldn't get a hero.
{-} I fail to see why there are towers at the very bottom or top of a base. I'm pointing out to the little gap in between a lane and the area with the Blacksmith.
{-} Neutral bases are currently idle (or so I thought)
I have an optional suggestion for the Upgrade System. It's to use the Charge Gold and Lumber ability, basically. Put it on the building, and also put Shop Sharing (which is a must). You'll still need upgrade data, but this allows anyone to upgrade creeps. Once you're at the upgrade cap, just remove the ability.
It does have the disadvantage of requiring more data and variables, but it's your choice to use it or not.
Laters.
Base Capture System
Notice the 2 big pile of square thingy in the minimap, they are the two bases I'm referring to, they can be captured when killing the Ancient Giant Sunken Guardian spawned after when you stepped inside the circle of power with the Key of Ruins that can be captured by killing Strouf that spawns randomly either in the top of the map or the bottom of the map.
--Note on this system--
when Strouf is killed the Key of Ruins will be spawned at the front of the main castle (Arcane Sanctum or Temple of Tides), this is intended so that no one can steal the key from your team when you successfully killed strouf
how about giving the key to the unit that killed strouf?
if the unit dont have any inventory slot, then the key will be spawned on where the unit stands, giving the opposition the chance to steal the key from your team