Lol and yeah, I started out by triggering a dota style map from scratch, then a capture the flag map, then a capture the flag/dota style hybrid (That was... interesting. @__@), a king of the hill map, as well as plenty of other maps I've made that have absolutely no heroes, lawl
Finally I got sick of it and decided to start programing a few heroes and seeing what I came up with. xD
"Added Camouflage its not exactly how you wanted but I don't have time to create it right now. Maybe a little later."
Don't worry about polishing it up xD I need to figure this stuff out so I can learn how to do it on my own in the future. :] Thanks again!
I saw that, and I appreciate it! (+ rep'd for the help) Your really helping me grasp ability creation For the last several years that I have been tooling around with world editor on and off, all I have been focusing on is GUI triggering for game play mechanics on maps that aren't even mine, haha.
I started working on the other abilities, most were easy enough to create, but I hit a roadblock while working on Camouflage.
Like my thread stated, I would like to make it into a no target instant cast AoE buff that lasts just a few seconds, but I'm not quite sure what approach I should take. xD
At first I thought maybe I could use a dummy unit with an invisibility aura that followed the caster around for a short while, but I'm sure there is an easier way.
If you could point me in the right direction as to what approach I should take for this type of ability, that would be great!
My name... I believe it was a friend that came up with it when he didn't like my nick on Counter Strike XD That was like 3 years ago, and I'm still using it for everything XD I have no imagination myself...
For the Starcraft avatar, are you sure it is from there ? :S XD
Didn't know that, and I'm definately not leaving this forum to play Starcraft
Not even sure I'm gonna buy it...
And anyways, this forum has got a Starcraft II sub-forum now too
You need to create a function that checks the integer level of the ability and returns a boolean value. Converting a simple "If then else" action using the condition from GUI will show you the code structure.
Thanks I'll try to start with your hero tonight (to be honest I don't want to give mapguy any suggestions because quite frankly I think he's a deuche, but I made a promise to committ to everyones' requests so)