Accname
2D-Graphics enthusiast
- Reaction score
- 1,462
Hi guys,
So here i am again with a little preview of hand-made pixel graphics.
I would like to get some feedback on these.
I am not very good at making graphics but i tried to do my best to make them visually appealing.
The first image shows a space ship, once the hull from the outside and once the inside with a grid based room layout.
Every pixel was set there by hand @_@, so what do you guys say?
The other images is some icons, windowskins and miscellaneous graphics.
Each icon has a set size of 32x32 pixels, the first two are for window skins and button skins.
The next two are some misc icons i use in the menu, the final 4 icons in the row are different kinds of crosshairs, each used by a different weapon kind.
The next row consists of indices which are used together with the crosshairs to indicate the ID of the weapon the crosshair belongs to.
All other icons, row 3 and below, are icons for the various systems. These are put inside the space ship graphic above, they fill out the rooms in the grid based layout.
They will be coloured depending on their hitpoints ranging from green to red.
Here is a legend (from top to bottom, from left to right):
1st Row:
1). Stockroom
2). Cockpit
3). Life Support (O² and radiator)
4). Radar and sensor array.
5). Communications and hacking.
6). Security
7). Generator
8). Engine
2nd Row:
1). Quarters
2). Shield-Generator
3). Med-Bay
4). Hangar (For drones, probes and transports/fighters)
5). Hull (For the interface)
3rd Row:
1). Coilgun (Shooting Bolts)
2). Rocket launcher
3). Grenade launcher
4). Burst Laser
5). Pulse Laser
6). EMP-Cannon
7). Bombs/Mines
4th Row:
1). Bolts for the Coilgun (as shown in the inventory)
Here is an example of a window with a button how it would look like in the game:
The Font used is "System", the same which is used by the native command line of windows.
I would greatly appreciate any feedback.
So here i am again with a little preview of hand-made pixel graphics.
I would like to get some feedback on these.
I am not very good at making graphics but i tried to do my best to make them visually appealing.
The first image shows a space ship, once the hull from the outside and once the inside with a grid based room layout.
Every pixel was set there by hand @_@, so what do you guys say?
The other images is some icons, windowskins and miscellaneous graphics.
Each icon has a set size of 32x32 pixels, the first two are for window skins and button skins.
The next two are some misc icons i use in the menu, the final 4 icons in the row are different kinds of crosshairs, each used by a different weapon kind.
The next row consists of indices which are used together with the crosshairs to indicate the ID of the weapon the crosshair belongs to.
All other icons, row 3 and below, are icons for the various systems. These are put inside the space ship graphic above, they fill out the rooms in the grid based layout.
They will be coloured depending on their hitpoints ranging from green to red.
Here is a legend (from top to bottom, from left to right):
1st Row:
1). Stockroom
2). Cockpit
3). Life Support (O² and radiator)
4). Radar and sensor array.
5). Communications and hacking.
6). Security
7). Generator
8). Engine
2nd Row:
1). Quarters
2). Shield-Generator
3). Med-Bay
4). Hangar (For drones, probes and transports/fighters)
5). Hull (For the interface)
3rd Row:
1). Coilgun (Shooting Bolts)
2). Rocket launcher
3). Grenade launcher
4). Burst Laser
5). Pulse Laser
6). EMP-Cannon
7). Bombs/Mines
4th Row:
1). Bolts for the Coilgun (as shown in the inventory)
Here is an example of a window with a button how it would look like in the game:
The Font used is "System", the same which is used by the native command line of windows.
I would greatly appreciate any feedback.